The Cargo Ship Update
Author: Buck Sexington,
published 6 years ago,
[url=https://rust.facepunch.com/blog/the-cargo-ship-update/][img]https://files.facepunch.com/s/acb148eedcae.png[/img][/url]
All aboard! The Cargo Ship event is live. The CCSC Lazarus patrols the waters, packed with Scientists and loot. We've also added the L96 rifle, a new scope, tactical gloves, and more.
This patch wipes the servers. Enjoy!
[url=https://rust.facepunch.com/blog/the-cargo-ship-update/]View Post[/url]
[h1]Changes[/h1]
[list]
[*] Added Cargo Ship Event
[*] New navigation technology for Scientists to move on a moving Cargo Ship.
[*] Added ability to turn monument lights only during a time frame
[*] Added parented entity movement
[*] Added custom LOD support for moving objects
[*] Added Burlap Gloves
[*] Added Roadsign Gloves
[*] Added Tactical Gloves
[*] Added L96
[*] Added 8x Scope
[*] Scientist on the bridge outside of Military Tunnel is not as accurate with his pistol.
[*] Scientists at Military Tunnel has slightly lower health.
[*] Scientists at Military Tunnel throw grenades in more situations.
[*] Optimized shadow rendering on most monuments
[*] Disabled tree impostor shadows due to Unity gfx jobs related crash
[*] Optimized OC dynamic occludee processing
[*] Greatly reduced corn and pumpkins fruiting life length
[*] Extra clothing slot
[*] Can zoom out farther on map
[*] Fixed motion blur and culling-related popping issues on dynamic occludees
[*] Fixed hazmat/scientist suits motion blur issues at a distance
[*] Respawn timers for Scientists at Military Tunnel are now fixed.
[*] Fixed addtoteam forcing players to team without accepting invite
[*] Fixed Hapis MT puzzle breaking
[*] Fixed vending machine breaking when placed on wooden foundations
[*] Fixed metal shopfront exploit
[*] Fixed garage door blocking placement of triangle floors
[/list]