[url=https://rust.facepunch.com/blog/the-cargo-ship-update/][img]https://files.facepunch.com/s/acb148eedcae.png[/img][/url] All aboard! The Cargo Ship event is live. The CCSC Lazarus patrols the waters, packed with Scientists and loot. We've also added the L96 rifle, a new scope, tactical gloves, and more. This patch wipes the servers. Enjoy! [url=https://rust.facepunch.com/blog/the-cargo-ship-update/]View Post[/url] [h1]Changes[/h1] [list] [*] Added Cargo Ship Event [*] New navigation technology for Scientists to move on a moving Cargo Ship. [*] Added ability to turn monument lights only during a time frame [*] Added parented entity movement [*] Added custom LOD support for moving objects [*] Added Burlap Gloves [*] Added Roadsign Gloves [*] Added Tactical Gloves [*] Added L96 [*] Added 8x Scope [*] Scientist on the bridge outside of Military Tunnel is not as accurate with his pistol. [*] Scientists at Military Tunnel has slightly lower health. [*] Scientists at Military Tunnel throw grenades in more situations. [*] Optimized shadow rendering on most monuments [*] Disabled tree impostor shadows due to Unity gfx jobs related crash [*] Optimized OC dynamic occludee processing [*] Greatly reduced corn and pumpkins fruiting life length [*] Extra clothing slot [*] Can zoom out farther on map [*] Fixed motion blur and culling-related popping issues on dynamic occludees [*] Fixed hazmat/scientist suits motion blur issues at a distance [*] Respawn timers for Scientists at Military Tunnel are now fixed. [*] Fixed addtoteam forcing players to team without accepting invite [*] Fixed Hapis MT puzzle breaking [*] Fixed vending machine breaking when placed on wooden foundations [*] Fixed metal shopfront exploit [*] Fixed garage door blocking placement of triangle floors [/list]