[url=https://rust.facepunch.com/blog/bandit-town-update/][img]https://files.facepunch.com/s/b63216e57fac.jpg[/img][/url] Bandits have made camp in our new swamps. You can trade, bet in their casino, or even take them on with the new Compound Bow. This patch wipes the servers. [url=https://rust.facepunch.com/blog/bandit-town-update/]View Post[/url] [h1]Changes[/h1] [list] [*] Added swamps mini biomes [*] Moved parts of the procedural generation to native code [*] Added Humanoid Shopkeepers to bandit town [*] Added Compound Bow [*] Added Bandit Town Casino [*] Added Farming tooltip with plant info [*] Added RHIB spawns [*] Team member names appear overtop of dots on map [*] Updated underwater vegetation visuals [*] Updated death match loot tables (Savas KOTH) [*] Added puzzles to Hapis Island [*] Made it so team indicators do not show through walls [*] Reduced cost of Revolver and DBS at compound [*] Fixed see through gap between single sheet metal door and doorways [*] Fixed food crates spawning on top of each others at MT [*] Fixed instances where the LS APC would get stuck against decor [*] Fixed missing ladder at LS pool side [*] Fixed too large colliders at powerlines concrete base [*] Fixed an out of bound exploit at MT [*] Fixed ambience memory leak + pooling error [*] Fixed demo playback errors [*] Fixed workshop skin icon upload [*] Fixed puzzles not being indestructible [*] Wire barricades no longer damage players through floors [*] Wire barricades slightly easier to place on rough terrain [*] Compound awning performance fix [*] Xmas gift box no longer marks player hostile [*] Oil barrel no longer marks player hostile [*] Fixed Fridge players getting pushed inside fridge [*] Fixed NPC vending machines appearing as Out of Stock [*] Fixed jackhammer holster position [*] Fixed AllowedContents breaking on server restart [*] Fixed streamer mode not hiding teammate names [/list]