The Bandit Town Update
Author: Buck Sexington,
published 6 years ago,
[url=https://rust.facepunch.com/blog/bandit-town-update/][img]https://files.facepunch.com/s/b63216e57fac.jpg[/img][/url]
Bandits have made camp in our new swamps. You can trade, bet in their casino, or even take them on with the new Compound Bow. This patch wipes the servers.
[url=https://rust.facepunch.com/blog/bandit-town-update/]View Post[/url]
[h1]Changes[/h1]
[list]
[*] Added swamps mini biomes
[*] Moved parts of the procedural generation to native code
[*] Added Humanoid Shopkeepers to bandit town
[*] Added Compound Bow
[*] Added Bandit Town Casino
[*] Added Farming tooltip with plant info
[*] Added RHIB spawns
[*] Team member names appear overtop of dots on map
[*] Updated underwater vegetation visuals
[*] Updated death match loot tables (Savas KOTH)
[*] Added puzzles to Hapis Island
[*] Made it so team indicators do not show through walls
[*] Reduced cost of Revolver and DBS at compound
[*] Fixed see through gap between single sheet metal door and doorways
[*] Fixed food crates spawning on top of each others at MT
[*] Fixed instances where the LS APC would get stuck against decor
[*] Fixed missing ladder at LS pool side
[*] Fixed too large colliders at powerlines concrete base
[*] Fixed an out of bound exploit at MT
[*] Fixed ambience memory leak + pooling error
[*] Fixed demo playback errors
[*] Fixed workshop skin icon upload
[*] Fixed puzzles not being indestructible
[*] Wire barricades no longer damage players through floors
[*] Wire barricades slightly easier to place on rough terrain
[*] Compound awning performance fix
[*] Xmas gift box no longer marks player hostile
[*] Oil barrel no longer marks player hostile
[*] Fixed Fridge players getting pushed inside fridge
[*] Fixed NPC vending machines appearing as Out of Stock
[*] Fixed jackhammer holster position
[*] Fixed AllowedContents breaking on server restart
[*] Fixed streamer mode not hiding teammate names
[/list]