[url=https://rust.facepunch.com/blog/february-update][img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/5377070/49b7279c43ee841276f555457c9332b59a9f8059.jpg[/img][/url] Minicopters, RF Communications, Performance tweaks and more. [url=https://rust.facepunch.com/blog/february-update]Go to post.[/url] [h1]Changelog[/h1] [*]New Hemp Plant Refresh [*] New Palm Trees in Arid Biome [*] Iterative entity networking (fixes frame rate drops when moving around the world) [*] Custom garbage collections (fixes frame rate drops when moving or in combat) [*] Added Mini Helicopter [*] Added Flasher Light [*] Added Siren Light [*] Added Audio Alarm [*] Added RF Broadcaster [*] Added RF Receiver [*] Added RF Transmitter [*] Added RF Pager [*] Added Player Sensor [*] Added RAND Electricity Component [*] Added Chinese New Year items [*] Fixed chat / player name "rich text" exploits [*] Fixed entity not taking damage when explosive was attached to lock [*] Fixed deployable rotation via R key when deploying on terrain at an angle [*] Fixed being able to see through floors on reconnect [*] Fixed sometimes receiving fall damage when respawning [*] Fixed toggling censorship option enabling worn light source [*] Fixed netgraph not working [*] Fixed entities sometimes missing when spectating [*] Fixed lens flares flickering in some cases [*] Fixed dive site tugboat windows visible over water [*] Fixed multiple Hapis out of bounds exploits [*] Unity 2018.3.3 [*] EAC SDK update [*] Clear Log.EAC.txt on server start [*] Send delta snapshots instead of full snapshots when spawning (faster respawn) [*] Optimized memory allocations when applying skins to items on the client [*] Optimized rigidbodies on various entities on the client [*] Optimized memory allocations when building blocks are spawned on the client [*] Optimized client and server relating to buoyancy performance [*] Enabled entity pooling on ceiling lights on the client [*] Enabled multibox pruning broadphase (client and server physics performance) [*] Disabled rigidbody interpolation on HAB and CH47 (server physics performance) [*] Strip various client only components from the server (server memory usage) [*] Military Tunnels exit route balance [*] Enabled Fullscreen Exclusive by default [*] Optimized GunTrap/Autoturret/FlameTurret CPU usage [*] Increased SAM Site Lethality [*] Added 'Toggle' input to Memory cell