The Air Power Update
Author: holmzy,
published 5 years ago,
[url=https://rust.facepunch.com/blog/february-update][img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/5377070/49b7279c43ee841276f555457c9332b59a9f8059.jpg[/img][/url]
Minicopters, RF Communications, Performance tweaks and more.
[url=https://rust.facepunch.com/blog/february-update]Go to post.[/url]
[h1]Changelog[/h1]
[*]New Hemp Plant Refresh
[*] New Palm Trees in Arid Biome
[*] Iterative entity networking (fixes frame rate drops when moving around the world)
[*] Custom garbage collections (fixes frame rate drops when moving or in combat)
[*] Added Mini Helicopter
[*] Added Flasher Light
[*] Added Siren Light
[*] Added Audio Alarm
[*] Added RF Broadcaster
[*] Added RF Receiver
[*] Added RF Transmitter
[*] Added RF Pager
[*] Added Player Sensor
[*] Added RAND Electricity Component
[*] Added Chinese New Year items
[*] Fixed chat / player name "rich text" exploits
[*] Fixed entity not taking damage when explosive was attached to lock
[*] Fixed deployable rotation via R key when deploying on terrain at an angle
[*] Fixed being able to see through floors on reconnect
[*] Fixed sometimes receiving fall damage when respawning
[*] Fixed toggling censorship option enabling worn light source
[*] Fixed netgraph not working
[*] Fixed entities sometimes missing when spectating
[*] Fixed lens flares flickering in some cases
[*] Fixed dive site tugboat windows visible over water
[*] Fixed multiple Hapis out of bounds exploits
[*] Unity 2018.3.3
[*] EAC SDK update
[*] Clear Log.EAC.txt on server start
[*] Send delta snapshots instead of full snapshots when spawning (faster respawn)
[*] Optimized memory allocations when applying skins to items on the client
[*] Optimized rigidbodies on various entities on the client
[*] Optimized memory allocations when building blocks are spawned on the client
[*] Optimized client and server relating to buoyancy performance
[*] Enabled entity pooling on ceiling lights on the client
[*] Enabled multibox pruning broadphase (client and server physics performance)
[*] Disabled rigidbody interpolation on HAB and CH47 (server physics performance)
[*] Strip various client only components from the server (server memory usage)
[*] Military Tunnels exit route balance
[*] Enabled Fullscreen Exclusive by default
[*] Optimized GunTrap/Autoturret/FlameTurret CPU usage
[*] Increased SAM Site Lethality
[*] Added 'Toggle' input to Memory cell