This month's update brings horse stables to purchase your trusty steeds, a new telephone system you can add to your base or find public phones along the roads and at monuments, a Taxi module for vehicles along with changes to vehicle costs, crafting and balancing along with the usual improvements and fixes and a moustache ?? More detailed info can be found in the [url=https://rust.facepunch.com/blog/stables-update]blog post[/url] [list] [*] Added Telephone deployable and Phone Booths [*] Added left handed VM option with graphics.vm_horizontal_flip [*] Added Ranch Monument [*] Added Large Barn Monument [*] Added Saddle Item [*] Added Moustache Item [*] Added Weather - Rain, Overcast, Storm, Dust, Fog [*] Added Destroyable Road Signs [*] Added "server.logoimage" to specify a URL for a circular server logo (up to 256x256) Rust+ App [*] Added Taxi Vehicle module [*] Fixed not being able to research a Hazmat Suit if it has the Space Suit skin applied [*] Fixed Horses sometimes not eating food at a Trough if their stamina is at 100% but their health was below 100% [*] Fixed skull not dropped when skull trophy is destroyed [*] Fixed skull Trophy mismatch ground watch and socket mod layers (fixes sometimes breaking when building nearby) [*] Fixed Solar panels floating 0.2 above construction when deployed [*] Fixed external gates snap open when a vehicle is blocking [*] Fixed Locker item drop position often falls through walls [*] Fixed Unable to deploy Counter on HQM wall [*] Improved item search when adding Vending Machine sell orders [*] Reduced rain wetness [*] Increased brightness of map view on death screen [*] Improved Skull Trophy text rendering for long names (particularly the jar skins) [*] Elevators will now consume 5 power at all time (instead of changing based on use) [*] Reduced HQM horseshoe crafting cost [*] Reduced HQM horseshoe vendor cost [*] Small amount of boats now spawn along the shoreline again [*] Lit torch now lasts longer duration [*] Lowered scrap cost of vehicle parts from vendors [*] Reduced car lift crafting cost [*] Reduced power requirement [*] Engine components no longer require HQM to craft [*] Tier3 engine components are now researchable and craftable [*] Updated vehicle_parts model so it visually differs from Tool Box [*] Reduced crafting cost of all car modules [*] Allow deploying storage monitors onto vending machines [*] Water catchers fill much quicker while raining [*] Added "printallphones" server console command - prints all phone names and locations. [*] Horses should no longer kill the rider near uneven terrain and rocks [*] Horses should no longer snap to the floor / terrain underneath causes the horse to become stuck [*] Horses now regain their health when fed. [*] Disabled Halloween event [*] Removed horseshoe and horse armour sales from the compound - now sold at stables [*] Removed workbench rotate [/list]