[url=https://rust.facepunch.com/blog/electric-anniversary][img]https://files.facepunch.com/buck/2018/12/gm.jpg[/img][/url] Celebrating Rust's 5th anniversary with a huge update: electricity is here, enabling players to build elaborate defensive contraptions and other amazing devices. This patch wipes the servers. Enjoy! [url=https://rust.facepunch.com/blog/electric-anniversary]Go to post.[/url] [h1]Changelog[/h1] [*]Added electricity [*]Added 17 electrical components [*]Added Wire Tool [*]Added M39 [*]Scientist movement is slower when walking sideways or backward. [*]Scientists at the Cargo Ship should no longer move super fast under certain conditions. [*]Fixed some anti-hack issues that could cause projectile_invalid [*]Fixed hot air balloon push through object exploits [*]Fixed ore spawn issues on custom maps with certain biome distributions [*]Fixed melee anti-hack issues when parented to vehicles [*]Fixed HAB not deflating under some circumstances [*]Junkpile scientists got updated to new AI systems. [*]Scientists at the Military Tunnel Lab got updated to new AI systems. [*]Scientists hug cover more but can get frustrated. [*]New AI systems are now properly load balanced without sacrificing reaction time. [*]Exposed NPC vending machines to SDK prefab list [*]Added ocean_patrol_path_iterations convar [*]Particle effects on the cargo ship now simulate in local space [*]All elevators in the game now use entity parenting triggers [*]All elevators in the game now have a kill trigger to crush players with [*]Added tick_populations and tick_individuals resource spawn convars [*]Overhauled hunting bow (better responsiveness) [*]Added underwear censorship option [*]Can place ladders anywhere on the cargo ship [*]Storage boxes drop their items at the last position they took damage at