Night Vision Update
Author: holmzy,
published 4 years ago,
This update brings Night Vision Goggles, Electric Heaters, Farming 2.0 additions and balances as well as other improvements and fixes.
Check out the [url=https://rust.facepunch.com/blog/night-vision-update]Devblog[/url] for detailed information.
[list]
[*] Added farming vendor to Hapis Island outpost
[*] Added new Powered Water Purifier
[*] Added new Fluid Combiner
[*] Added new Water Pump
[*] Added Night Vision Goggles
[*] Added Electric Heater
[*] Fixed research table deployment at harsh angles
[*] Fixed Compound "Extra1" vending matchine incorrectly reverting to weapons
[*] Fixed being able to loot power plant puzzle loot through a gap in the window
[*] Fixed players getting stuck on train yard and water treatment plant rooftops
[*] Fixed large and small candles being destroyed when placed on top of a deployable
[*] Fixed Monument SAM sites been destroyed with melee weapons & tools
[*] Fixed tooltips being able to go off the side of the screen (most noticeable on Respawn button)
[*] Fixed slight rounding error on campfire water purifier conversion process
[*] Fixed some incorrect information when mousing over IO ports on Fluid Switch
[*] Fixed electrical battery not draining after a server restart in some cases
[*] Fixed ch47 not dropping crates on land
[*] Fixed being able to loot airdrop crates with minicopter
[*] Fixed wheeled vehicles not being able to drive or fly into the Launch Site lowered area
[*] Fixed players attempting to swim when mounting vehicles that are underwater
[*] Fixed minicopter using the hot air balloon decay time value instead of its own
[*] Fixed Gas Station fridge door being positioned incorrectly at lower LOD, and having no collider
[*] Fixed edge case that caused roadside monuments to spawn upside down
[*] Fixed 14 exploits and vulnerabilities
[*] Oilrig hackable crates now inside red keycard puzzle area
[*] No longer able to bypass monument puzzles using helicopters
[*] Updated bootstrap loading UI
[*] Hitting food boxes no longer flags the player as hostile
[*] Drop boxes are now destroyed correctly when deployed near rocks
[*] Solar panels now decay when placed outside building privilege
[*] Sprinklers now decay when placed outside building privilege
[*] Chairs now decay when placed outside building privilege
[*] Red key card can now only be used twice
[*] Sprinklers will now add wetness to players
[*] Sprinklers will now put out fires
[*] Sprinklers can now be powered by salt water (will have same effect as splashing salt water)
[*] Added fluid input/output ports to campfire water purifier
[*] Combined power on/off electrical inputs on Fluid Switch & Pump into a single Toggle input
[*] Water Jug now holds 5000ml instead of 4000ml
[*] Improved visual states on Fluid Switch (powered/unpowered/on/off)
[*] Hardiness genes now boost temperature happiness
[*] Removed "unknown genes" and gene display from consumable item info panel
[*] Increased minimum temperature inside a planter box
[*] Increased growth and yield gene effectiveness
[*] Lowered optimal water saturation amount for planter boxes
[*] Enabled incremental GC on Linux servers
[*] Smoke grenade available at compound once again
[*] Changed default string handling to only allow safe strings without control characters
[*] Faster server entity hiding
[*] Faster server file storage
[*] Enabled Linux server incremental GC
[*] Projectile frame rate is now independent from the physics frame rate
[*] Harbor monuments now have triple the barrel spawns and oil barrels.
[/list]