This update brings Night Vision Goggles, Electric Heaters, Farming 2.0 additions and balances as well as other improvements and fixes. Check out the [url=https://rust.facepunch.com/blog/night-vision-update]Devblog[/url] for detailed information. [list] [*] Added farming vendor to Hapis Island outpost [*] Added new Powered Water Purifier [*] Added new Fluid Combiner [*] Added new Water Pump [*] Added Night Vision Goggles [*] Added Electric Heater [*] Fixed research table deployment at harsh angles [*] Fixed Compound "Extra1" vending matchine incorrectly reverting to weapons [*] Fixed being able to loot power plant puzzle loot through a gap in the window [*] Fixed players getting stuck on train yard and water treatment plant rooftops [*] Fixed large and small candles being destroyed when placed on top of a deployable [*] Fixed Monument SAM sites been destroyed with melee weapons & tools [*] Fixed tooltips being able to go off the side of the screen (most noticeable on Respawn button) [*] Fixed slight rounding error on campfire water purifier conversion process [*] Fixed some incorrect information when mousing over IO ports on Fluid Switch [*] Fixed electrical battery not draining after a server restart in some cases [*] Fixed ch47 not dropping crates on land [*] Fixed being able to loot airdrop crates with minicopter [*] Fixed wheeled vehicles not being able to drive or fly into the Launch Site lowered area [*] Fixed players attempting to swim when mounting vehicles that are underwater [*] Fixed minicopter using the hot air balloon decay time value instead of its own [*] Fixed Gas Station fridge door being positioned incorrectly at lower LOD, and having no collider [*] Fixed edge case that caused roadside monuments to spawn upside down [*] Fixed 14 exploits and vulnerabilities [*] Oilrig hackable crates now inside red keycard puzzle area [*] No longer able to bypass monument puzzles using helicopters [*] Updated bootstrap loading UI [*] Hitting food boxes no longer flags the player as hostile [*] Drop boxes are now destroyed correctly when deployed near rocks [*] Solar panels now decay when placed outside building privilege [*] Sprinklers now decay when placed outside building privilege [*] Chairs now decay when placed outside building privilege [*] Red key card can now only be used twice [*] Sprinklers will now add wetness to players [*] Sprinklers will now put out fires [*] Sprinklers can now be powered by salt water (will have same effect as splashing salt water) [*] Added fluid input/output ports to campfire water purifier [*] Combined power on/off electrical inputs on Fluid Switch & Pump into a single Toggle input [*] Water Jug now holds 5000ml instead of 4000ml [*] Improved visual states on Fluid Switch (powered/unpowered/on/off) [*] Hardiness genes now boost temperature happiness [*] Removed "unknown genes" and gene display from consumable item info panel [*] Increased minimum temperature inside a planter box [*] Increased growth and yield gene effectiveness [*] Lowered optimal water saturation amount for planter boxes [*] Enabled incremental GC on Linux servers [*] Smoke grenade available at compound once again [*] Changed default string handling to only allow safe strings without control characters [*] Faster server entity hiding [*] Faster server file storage [*] Enabled Linux server incremental GC [*] Projectile frame rate is now independent from the physics frame rate [*] Harbor monuments now have triple the barrel spawns and oil barrels. [/list]