Back in May we introduced a special Beta branch which included the new work-in-progress modular cars. This later made it into Staging, and now modular cars have reached the main game. [list] [*] Added Modular Cars [*] Added Airwolf [*] Fixed custom skins not appearing on third person models for most tools and melee weapons [*] Fixed some weapons not centering properly when aiming down sights on ultrawide resolutions (compound bow particularly) [*] Fixed tool cupboard getting destroyed if triangle spiral stairs were destroyed at other side of wall [*] Fixed world reflection quality 2 being too bright inside player buildings [*] Fixed roadside decor sometimes spawning on road at intersections [*] Fixed unable to mount sofas at bandit camp [*] Fixed allowing players to place items into minecart container [*] Fixed Jerry can clipping on rowboat [*] Fixed triangle grill and ladder hatch bounds [*] Fixed cave_updown_a inside terrain antihack false positive [*] Fixed HBHF sensor not receiving damage [*] Fixed small wooden box being deployed inside trees [*] Fixed NPCAutoTurrets shooting shopkeepers or conversation providers [*] Can now push minicopters [*] Vehicle textures now visibly degrade as a vehicle takes damage [*] Doors/gates can no longer close while blocked by a vehicle [*] EAC SDK update [*] All vehicles send out network ticks immediately after they have a new position on the server to reduce input lag [*] Default world size is now 4500 [*] Side roads are slightly wider [*] Smoother road layout (both vertically and horizontally) [*] Smoother road joining (at intersections) [*] Moved roadside decor slightly further away from the road [*] Slight road terrain offset tweak to prevent ground peaking through around intersections [*] Fully encapsulated bandit town in a safe zone [*] Animals no longer attack players in safe zones [*] You can no longer draw a weapon in a safe zone [*] Players who are not considered hostile take no damage in safe zones (anti roof camper) and sleepers are automatically killed after 20 minutes inside a safe zone instead of needing an NPC to find them [*] Many more recyclers were added to the compound. [*] Slightly increased blocker, combiner, branch, memorycell and rand switch culling distance [*] Large banners now decay when placed outside of building privilege [*] Increased minicopter decay time outdoors to 8 hours, inside to 36 hours [/list] More details can be found in the [url=https://rust.facepunch.com/blog/vehicles-update]blog[/url]