Modular Vehicles Update
Author: holmzy,
published 4 years ago,
Back in May we introduced a special Beta branch which included the new work-in-progress modular cars. This later made it into Staging, and now modular cars have reached the main game.
[list]
[*] Added Modular Cars
[*] Added Airwolf
[*] Fixed custom skins not appearing on third person models for most tools and melee weapons
[*] Fixed some weapons not centering properly when aiming down sights on ultrawide resolutions (compound bow particularly)
[*] Fixed tool cupboard getting destroyed if triangle spiral stairs were destroyed at other side of wall
[*] Fixed world reflection quality 2 being too bright inside player buildings
[*] Fixed roadside decor sometimes spawning on road at intersections
[*] Fixed unable to mount sofas at bandit camp
[*] Fixed allowing players to place items into minecart container
[*] Fixed Jerry can clipping on rowboat
[*] Fixed triangle grill and ladder hatch bounds
[*] Fixed cave_updown_a inside terrain antihack false positive
[*] Fixed HBHF sensor not receiving damage
[*] Fixed small wooden box being deployed inside trees
[*] Fixed NPCAutoTurrets shooting shopkeepers or conversation providers
[*] Can now push minicopters
[*] Vehicle textures now visibly degrade as a vehicle takes damage
[*] Doors/gates can no longer close while blocked by a vehicle
[*] EAC SDK update
[*] All vehicles send out network ticks immediately after they have a new position on the server to reduce input lag
[*] Default world size is now 4500
[*] Side roads are slightly wider
[*] Smoother road layout (both vertically and horizontally)
[*] Smoother road joining (at intersections)
[*] Moved roadside decor slightly further away from the road
[*] Slight road terrain offset tweak to prevent ground peaking through around intersections
[*] Fully encapsulated bandit town in a safe zone
[*] Animals no longer attack players in safe zones
[*] You can no longer draw a weapon in a safe zone
[*] Players who are not considered hostile take no damage in safe zones (anti roof camper) and sleepers are automatically killed after 20 minutes inside a safe zone instead of needing an NPC to find them
[*] Many more recyclers were added to the compound.
[*] Slightly increased blocker, combiner, branch, memorycell and rand switch culling distance
[*] Large banners now decay when placed outside of building privilege
[*] Increased minicopter decay time outdoors to 8 hours, inside to 36 hours
[/list]
More details can be found in the [url=https://rust.facepunch.com/blog/vehicles-update]blog[/url]