Modular Auto Turrets Update
Author: holmzy,
published 4 years ago,
Place any gun in your turret to defend your base, A new ring road around the island to lead you to your favourite monument, Steam Rich Presence on your friends list and life stats added to the death screen as well as various other optimizations and improvements.
Check out the [url=https://rust.facepunch.com/blog/february-2020]Devblog[/url] for detailed information.
[h1]Changelist[/h1][list]
[*] Added .mid file support for instruments.playrecording
[*] Added stats to death screen
[*] Added support for Steam Rich Presence
[*] Added support for Steam Friend Groups
[*] Added support for MIDI sustain pedal input
[*] Added global.teleport2owneditem to teleport admin to a players items
[*] Added player.wakeupall command to wake up all sleepers (cinematography)
[*] Added player.copyrotation to copy the rotation of a player to a target player (cinematography)
[*] Added player.mount to mount a given player to the target mountable (cinematography)
[*] Added two lane ring road
[*] Added Modular Turrets
[*] Added save cfg on exit
[*] Added Message of the day (motd convar)
[*] Added Support for temporarily banning players (s,m,h,d,w,M,y)
[*] Added Allow typing when the console autocomplete is active
[*] Fixed SAM sites in monuments not regenerating if server restarts while the site is destroyed
[*] Fixed player not being able to wake up if they died while the chat box was open
[*] Fixed "Musical Maestro" achievement not unlocking correctly (play an instrument to trigger it)
[*] Fixed several vehicle parenting trigger bugs and exploits
[*] Fixed road mesh normals
[*] Fixed Auto Turret bounds so they can no longer be hurt through walls
[*] Fixed players being able to lag out the server with 1000 fireworks
[*] Fixed sleeping bags taking 4 days to decay outdoors
[*] Fixed Quit button delay
[*] Fixed autoturrets retaliating against SAM sites when they accidentally get hit
[*] Fixed an item being lost when a corpse with full inventory despawns, the item that can't fit into the backpack will get thrown onto the floor now
[*] Improved placement logic for tree hit markers
[*] Changed supermarket, gas station and warehouse to roadside monuments
[*] Only spawn prefab mountains on 5k maps or larger
[*] Can no longer build or deploy on roads
[*] Introduced sane upper limits for monument and cave counts
[*] Reduced object count on 5k maps or larger (server performance)
[*] Abandoned cabins is now a tier 0 monument
[*] Use morphed custom meshes for roads and rivers
[*] Cull river and road meshes at 1000m distance
[*] Much cheaper and more effective Horse Armor
[/list]
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