We've added a mixing table to create teas which provide time limited boosts as well as other items to craft, conditional roof tiles, a wooden barricade and an armoured passenger module for the vehicles along with various other fixes and improvements. [list] [*] Added triangular roof pieces [*] Added conditional roof corners [*] Added armoured passenger module [*] Added MidiConvar system [*] Wooden Barricade Cover [*] Added Mixing Table [*] Added Boosts system [*] Added berry plants [*] Added Tea items and recipes [*] Fixed several server DOS attack vulnerabilities [*] Fixed several hack / exploit vulnerabilities [*] Fixed server browser copy / pasting the query port instead of the connection port [*] Fixed roof weak side detection (now receive increased damage when hitting them from the inside) [*] Fixed inside/outside checks sometimes returning outside when a vehicle was actually inside (fixes indoor decay rate) [*] Attempted fix for cars getting stuck in thin colliders (may still happen, let us know) [*] Fixed cars and minicopters being unusable on load if the game was saved while they were starting their engines [*] Fixed car collisions with horses not always registering if hit at high speed [*] Fixed explosion forces not always knocking cars around if the car was empty and stationary [*] Fixed cars sliding sideways in a weird way when stopped on slopes [*] Fixed server-side projectiles (autoturrets, NPCs) sometimes being able to shoot into armoured modules [*] Fixed hot air balloon collider being present even when the balloon is not inflated [*] Fixed "SwitchedParent Missed horse.corpse" server error spam [*] Fixed skins not showing on third person models for bone club and bone knife [*] Fixed hostile UI marker appearing in demos [*] Fixed skins not appearing on thrown satchel charges [*] Fixed crafting menu appearing when moving camera down in demo mode [*] Fixed incorrect body shadows when wearing the bunny onesie [*] Fixed players standing up briefly when getting shot while seated [*] Fixed being able to set the fov to 0 while on a boogie board or inner tube [*] Boogie Board and Inner Tube will now take damage from thrown weapons [*] Improved server performance for large farms [*] Fixed getting dismounted while flying low over AirWolf on HapisIsland [*] Fixed supply drop flying away after getting hit by projectiles [*] Fixed spiral stairs not adding to upkeep and decay costs [*] Fixed tesla coil receiving damage through walls [*] Better audio bundle layout (build time optimization) [*] Vehicle lift bounds updated so it can now fit in a smaller T-shaped area [*] Engine internal items no longer decay along with the car, and take 50% less damage when the engine module is damaged [*] Reduced car collision damage by 50% [*] Cars on a powered vehicle lift no longer decay [*] Collisions with humans or animals now apply a force and damage back to the car itself [*] Individual panels on car modules now have their own gibs [*] Increased ability to drive vehicles up steep slopes [*] New carstats console command gives admins detailed info about all the cars in the world [*] Running forwards while deploying a Boogie Board will now apply some forward movement to the board [*] Hostile UI marker will only show when within 200m of a safe zone [*] Doors will now check for vehicle blockages while opening [*] Sunburn DLC Pools can now accept salt water [*] Reduced bone arrow thickness [*] Vehicle parts crate now spawns with two vehicle components [*] Removed middle building pocket from horseshoe cave (Balance) [*] Water pumps are now faster and each pump yield more water [*] Above ground swimming pool HP increase [*] Multiple sell order balance cost changes [*] Removed animation from water/fluid pump [/list] More details can be found on the [url=https://rust.facepunch.com/blog/mixing-table-update]link[/url]