Horse Equipment Update
Author: holmzy,
published 5 years ago,
[img]https://files.facepunch.com/s/9f5e04d3c228.png[/img]
We've added horse equipment, Crafting, Inventory, Map and Death screen improvements and various other fixes, balances and improvements ...
[*] Added grass.distance convar (range 100-200, default 100)
[*] Added headlerp convar (adjusts head snapback speed after alt look)
[*] Added headlerp_inertia convar (smoothens the head snapback motion after alt look)
[*] Added admin refillvitals console commands (fills health, calories and hydration)
[*] Added admin heal console command (same as calling hurt with negative values)
[*] Resdesigned death screen
[*] Can now place a marker on the map
[*] Added screen mode (Fullscreen exclusive, Fullscreen Borderless, Windowed) option to Screen settings
[*] Added FPS Limit slider to Screen settings
[*] Shift-middle mouse drag to split a third of an item stack
[*] Right click the item split bar to type an exact split amount
[*] Middle/shift-middle mouse click the splitter bar to set it to half/third
[*] Left click and drag your inventory screen player model to spin it around
[*] Right click a Quick Craft icon to remove it from the crafting queue
[*] Right click an item in the crafting queue to move it to the start of the queue
[*] Added a Crafting Favourites system
[*] Added keybinds to drop a single/full stack of the the currently selected/active item to the Inventory settings section
[*] Added "unable to repair" reason chat notifications
[*] Added Tesla Coil
[*] Added Horse Wood Armor
[*] Added Horse Roadsign Armor
[*] Added Horse Shoes
[*] Added Saddlebags
[*] Horse breeds actually impact horse statistics
[*] Added Ammunition information panel
[*] Added Electrical wire flow indicator
[*] Added double door skins
[*] Fixed lerp convar exploit (now admin / dev only and clamped to a sane range)
[*] Fixed exploit to disarm landmines from any distance
[*] Fixed exploit to free underwater loot crates from any distance
[*] Fixed exploit to interact with excavator from any distance
[*] Fixed bullet impact glow effect not following vehicles after impact
[*] Can no longer drag/throw items when you're wounded
[*] Can no longer combine world items of non-full condition to get a free repair
[*] Consumable item information panel no longer shows default values the first time you inspect one
[*] Minor Hapis Island fixes
[*] Fixed campfire description
[*] Fixed recycler description
[*] Fixed errors when entering site B (Hapis Island)
[*] Fixed scrap transport helicopter oil rig exploits
[*] Fixed APC crates falling through the ground
[*] Disabled status effects in god mode
[*] Disabled food and hydration depletion in god mode
[*] Disabled radiation poisoning in god mode
[*] There's now a small 0.75 second buffer when the Quick Craft list refreshes to help prevent miss-clicks
[*] Added an Electrical category to the crafting screen and re-categorised all electrical items
[*] Added a Favourites category to the crafting screen
[*] Cleaned up some ambient and foliage sounds
[*] Updated bear sounds
[*] Updated pressure pad sounds
[*] Updated collectible resource sounds
[*] Cleaned up barefoot footsteps a little bit
[*] Evened out and increased attack helicopter rotor sound volume
[*] Electrical wires now have normal mapping and a 3d look
[*] Spas-12 has a slightly higher fire rate
[*] Shotgun slugs are more accurate and do more damage
[*] Shotgun slugs have a closer damage falloff
[*] M92 has a slightly slower fire rate
[*] Simple Sight is now a default blueprint
[*] M39 swapped with L96 as bandit camp
[*] Bradley loot table improved
[*] Bradley is more vulnerable to HV rockets
[*] Bradley top turret has been enabled
[*] Excavator yield increased by 30%