[img]https://files.facepunch.com/s/9f5e04d3c228.png[/img] We've added horse equipment, Crafting, Inventory, Map and Death screen improvements and various other fixes, balances and improvements ... [*] Added grass.distance convar (range 100-200, default 100) [*] Added headlerp convar (adjusts head snapback speed after alt look) [*] Added headlerp_inertia convar (smoothens the head snapback motion after alt look) [*] Added admin refillvitals console commands (fills health, calories and hydration) [*] Added admin heal console command (same as calling hurt with negative values) [*] Resdesigned death screen [*] Can now place a marker on the map [*] Added screen mode (Fullscreen exclusive, Fullscreen Borderless, Windowed) option to Screen settings [*] Added FPS Limit slider to Screen settings [*] Shift-middle mouse drag to split a third of an item stack [*] Right click the item split bar to type an exact split amount [*] Middle/shift-middle mouse click the splitter bar to set it to half/third [*] Left click and drag your inventory screen player model to spin it around [*] Right click a Quick Craft icon to remove it from the crafting queue [*] Right click an item in the crafting queue to move it to the start of the queue [*] Added a Crafting Favourites system [*] Added keybinds to drop a single/full stack of the the currently selected/active item to the Inventory settings section [*] Added "unable to repair" reason chat notifications [*] Added Tesla Coil [*] Added Horse Wood Armor [*] Added Horse Roadsign Armor [*] Added Horse Shoes [*] Added Saddlebags [*] Horse breeds actually impact horse statistics [*] Added Ammunition information panel [*] Added Electrical wire flow indicator [*] Added double door skins [*] Fixed lerp convar exploit (now admin / dev only and clamped to a sane range) [*] Fixed exploit to disarm landmines from any distance [*] Fixed exploit to free underwater loot crates from any distance [*] Fixed exploit to interact with excavator from any distance [*] Fixed bullet impact glow effect not following vehicles after impact [*] Can no longer drag/throw items when you're wounded [*] Can no longer combine world items of non-full condition to get a free repair [*] Consumable item information panel no longer shows default values the first time you inspect one [*] Minor Hapis Island fixes [*] Fixed campfire description [*] Fixed recycler description [*] Fixed errors when entering site B (Hapis Island) [*] Fixed scrap transport helicopter oil rig exploits [*] Fixed APC crates falling through the ground [*] Disabled status effects in god mode [*] Disabled food and hydration depletion in god mode [*] Disabled radiation poisoning in god mode [*] There's now a small 0.75 second buffer when the Quick Craft list refreshes to help prevent miss-clicks [*] Added an Electrical category to the crafting screen and re-categorised all electrical items [*] Added a Favourites category to the crafting screen [*] Cleaned up some ambient and foliage sounds [*] Updated bear sounds [*] Updated pressure pad sounds [*] Updated collectible resource sounds [*] Cleaned up barefoot footsteps a little bit [*] Evened out and increased attack helicopter rotor sound volume [*] Electrical wires now have normal mapping and a 3d look [*] Spas-12 has a slightly higher fire rate [*] Shotgun slugs are more accurate and do more damage [*] Shotgun slugs have a closer damage falloff [*] M92 has a slightly slower fire rate [*] Simple Sight is now a default blueprint [*] M39 swapped with L96 as bandit camp [*] Bradley loot table improved [*] Bradley is more vulnerable to HV rockets [*] Bradley top turret has been enabled [*] Excavator yield increased by 30%