Giddy Up!
Author: Zelk,
published 5 years ago,
[url=https://rust.facepunch.com/blog/june-update][img]https://files.facepunch.com/helkus/1b0611b1/rust_horseride_sunset.jpg[/img][/url]
Horseback riding, Balance changes, a New UI and more!
[*] Upgraded to Unity 2019.1.4f1
[*] Enabled incremental GC and integrated it with the custom GC logic
[*] Server Browser shows wipe times
[*] Can order server list by wipe time
[*] Added in game item store
[*] Show when friends are on servers
[*] Main menu has background videos
[*] Sleeping bag list now scrolls
[*] Players automatically climb over small steps
[*] Added Horseback Riding 1.0
[*] Fixed skin unloading texture and material corruption issues
[*] Fixed light from the outside bleeding into building reflection probes at doorways
[*] Fixed projectile LOS exploit that was abusing the player bounds forgiveness
[*] Fixed server side player fall through floor exploit
[*] Fixed IK on world space particle systems (flame thrower)
[*] Fixed not all servers getting listed
[*] Fixed crafting queue UI not getting reset after reconnect
[*] Fixed renderinfo command
[*] Fixed players parenting on the outside of Hot air balloon
[*] Fixed players falling out of the falling out of Hot air balloon
[*] Fixed a bunch of item typos
[*] Fixed projectiles being rejected when shot through Oilrig stairs
[*] Fixed players clipping through Oilrig dock
[*] Fixed SetDestination errors
[*] Fixed Launch site office building spawning too many barrels
[*] Fixed Watchtowers being placed under the terrain
[*] Fixed Rustige Egg base protection
[*] Fixed Water Junkpiles despawning with players nearby
[*] Fixed Muzzle flashes animating at low FPS in the distance
[*] Fixed Scope jittering all over the place when on a vehicle or the cargo ship
[*] Fixed viewmodels lagging behind when on a vehicle or the cargo ship
[*] Fixed not being able to pick up Water Barrel
[*] Fixed animals not playing dynamic footsteps based on their surface type
[*] Optimized skin unloading
[*] Enabled skin unloading on low end hardware by default again
[*] UI loads faster
[*] Fixed animations sometimes not being disabled
[*] Optimized occlusion texture memory usage
[*] Optimized input button updates
[*] Optimized chat UI
[*] Optimized physics timing values
[*] Optimized child entity networking when parented to entities with global broadcast (cargo ship)
[*] Optimized server browser
[*] Optimized font memory usage
[*] Added more localization
[*] Shader usage optimizations
[*] Improved CJK font rendering
[*] Added invisible_collider, prevent_movment_volume and gas station prefabs for map makers
[*] Hapis Island map optimizations
[*] Weapon VFX optimizations
[*] Weapon visual improvements
[*] Scope no longer scales with UI Scale
[*] Water jug spawns with less water
[*] Puzzle reset bugs fixed (can no longer camp and wait for a respawn)
[*] Nerfed oil rig loot
[*] Flashlights cast additional light in first person illuminating an area beyond just the light cone
[*] Lowered all research costs