[url=https://rust.facepunch.com/blog/june-update][img]https://files.facepunch.com/helkus/1b0611b1/rust_horseride_sunset.jpg[/img][/url] Horseback riding, Balance changes, a New UI and more! [*] Upgraded to Unity 2019.1.4f1 [*] Enabled incremental GC and integrated it with the custom GC logic [*] Server Browser shows wipe times [*] Can order server list by wipe time [*] Added in game item store [*] Show when friends are on servers [*] Main menu has background videos [*] Sleeping bag list now scrolls [*] Players automatically climb over small steps [*] Added Horseback Riding 1.0 [*] Fixed skin unloading texture and material corruption issues [*] Fixed light from the outside bleeding into building reflection probes at doorways [*] Fixed projectile LOS exploit that was abusing the player bounds forgiveness [*] Fixed server side player fall through floor exploit [*] Fixed IK on world space particle systems (flame thrower) [*] Fixed not all servers getting listed [*] Fixed crafting queue UI not getting reset after reconnect [*] Fixed renderinfo command [*] Fixed players parenting on the outside of Hot air balloon [*] Fixed players falling out of the falling out of Hot air balloon [*] Fixed a bunch of item typos [*] Fixed projectiles being rejected when shot through Oilrig stairs [*] Fixed players clipping through Oilrig dock [*] Fixed SetDestination errors [*] Fixed Launch site office building spawning too many barrels [*] Fixed Watchtowers being placed under the terrain [*] Fixed Rustige Egg base protection [*] Fixed Water Junkpiles despawning with players nearby [*] Fixed Muzzle flashes animating at low FPS in the distance [*] Fixed Scope jittering all over the place when on a vehicle or the cargo ship [*] Fixed viewmodels lagging behind when on a vehicle or the cargo ship [*] Fixed not being able to pick up Water Barrel [*] Fixed animals not playing dynamic footsteps based on their surface type [*] Optimized skin unloading [*] Enabled skin unloading on low end hardware by default again [*] UI loads faster [*] Fixed animations sometimes not being disabled [*] Optimized occlusion texture memory usage [*] Optimized input button updates [*] Optimized chat UI [*] Optimized physics timing values [*] Optimized child entity networking when parented to entities with global broadcast (cargo ship) [*] Optimized server browser [*] Optimized font memory usage [*] Added more localization [*] Shader usage optimizations [*] Improved CJK font rendering [*] Added invisible_collider, prevent_movment_volume and gas station prefabs for map makers [*] Hapis Island map optimizations [*] Weapon VFX optimizations [*] Weapon visual improvements [*] Scope no longer scales with UI Scale [*] Water jug spawns with less water [*] Puzzle reset bugs fixed (can no longer camp and wait for a respawn) [*] Nerfed oil rig loot [*] Flashlights cast additional light in first person illuminating an area beyond just the light cone [*] Lowered all research costs