[url=https://rust.facepunch.com/blog/excavator-update][img]https://files.facepunch.com/billdo/2019/08/excavator.png[/img][/url] Excavator monument and more optimizations and fixes [*] Added Excavator Monument [*] Added force triggers (excavator belts) [*] Added terrain anti hack protection [*] Fixed binds not working with "cinematic_play" and "cinematic_stop" [*] Fixed "monuments" console command being abused to find caves [*] Fixed weapon reload issues at extremely low FPS [*] Fixed RF Broadcaster being placed through walls [*] Fixed being stuck when dismounting helicopter on top of Compound buildings [*] Fixed accidentally pressing "Create Team" while dropping items on low resolutions [*] Fixed text overflow on team dock when players have long names [*] Fixed team member map font being unreadable [*] Fixed large furnace placement under the terrain [*] Fixed scope overlay being extremely small on larger screen resolutions [*] Fixed misclicking accept would reject the team invite [*] Fixed hunters jacket skin being black [*] Fixed some volumetrics not disappearing during day time [*] Fixed broken train cart coal material on powerplant monument [*] Fixed some materials turning black on lowest shader levels in powerplant monument [*] Fixed duplicate networkable objects (e.g. doors) when playing demos [*] Fixed passengers being able to access minicopter fuel [*] Fixed horses eating too much food at hitching posts [*] Optimized some server side player packet verifications [*] Entity parenting triggers now support compound triggers and exclusion zones (excavator arm) [*] Removed large monuments and mountains on smaller maps (now limited to 3500 world size or larger) [*] Barren now has harbors, oil rigs and water wells [*] Barren prefab mountains no longer spawn in the desert [*] Allow deployables to be placed under Water barrel [*] Increased the cost of lowgrade at Compound [*] Increased server browser timeout limit to 90 seconds [*] Hapis Island fixes and tweaks [*] Optimized server-side water buoyancy [*] Optimized terrain shader