Excavator Update
Author: holmzy,
published 5 years ago,
[url=https://rust.facepunch.com/blog/excavator-update][img]https://files.facepunch.com/billdo/2019/08/excavator.png[/img][/url]
Excavator monument and more optimizations and fixes
[*] Added Excavator Monument
[*] Added force triggers (excavator belts)
[*] Added terrain anti hack protection
[*] Fixed binds not working with "cinematic_play" and "cinematic_stop"
[*] Fixed "monuments" console command being abused to find caves
[*] Fixed weapon reload issues at extremely low FPS
[*] Fixed RF Broadcaster being placed through walls
[*] Fixed being stuck when dismounting helicopter on top of Compound buildings
[*] Fixed accidentally pressing "Create Team" while dropping items on low resolutions
[*] Fixed text overflow on team dock when players have long names
[*] Fixed team member map font being unreadable
[*] Fixed large furnace placement under the terrain
[*] Fixed scope overlay being extremely small on larger screen resolutions
[*] Fixed misclicking accept would reject the team invite
[*] Fixed hunters jacket skin being black
[*] Fixed some volumetrics not disappearing during day time
[*] Fixed broken train cart coal material on powerplant monument
[*] Fixed some materials turning black on lowest shader levels in powerplant monument
[*] Fixed duplicate networkable objects (e.g. doors) when playing demos
[*] Fixed passengers being able to access minicopter fuel
[*] Fixed horses eating too much food at hitching posts
[*] Optimized some server side player packet verifications
[*] Entity parenting triggers now support compound triggers and exclusion zones (excavator arm)
[*] Removed large monuments and mountains on smaller maps (now limited to 3500 world size or larger)
[*] Barren now has harbors, oil rigs and water wells
[*] Barren prefab mountains no longer spawn in the desert
[*] Allow deployables to be placed under Water barrel
[*] Increased the cost of lowgrade at Compound
[*] Increased server browser timeout limit to 90 seconds
[*] Hapis Island fixes and tweaks
[*] Optimized server-side water buoyancy
[*] Optimized terrain shader