Devblog 99.1
Author: Buck Sexington,
published 8 years ago,
[img]http://files.facepunch.com/buck2016/March/03/swoosh2stm.jpg[/img]
The 99.1iest update of all time. There's more on the upcoming XP system and tech trees. We've added sexier tunnels, made some proc-gen tweaks, shrunk the default world size, and made lots of fixes and tweaks. This update wipes the servers. Read all about it [url=http://playrust.com/devblog-99-1/]at the official site.[/url]
[*]Fixed fuel not being refunded when overspill when dropping on items
[*]Now force disconnects from server when trying to join another from UI
[*]Lock inherits door options
[*]Default option on lock is to open/close the door it is attached to
[*]Fixed ragdoll head stretching
[*]Linux dedicated server creates log files properly
[*]Rcon responses aren't printed to the console/log files
[*]Added admin.bans (returns json list of bans)
[*]console.log, console.search respond with json
[*]Asserts show up red in the server console, have a log file
[*]Updated to Unity 5.3.3p1
[*]Added Impact sounds for chain link fence building parts
[*]Overflowed large furnaces shoot items out of the chimney
[*]Tweaked volume of bush/tree ambient sounds
[*]Fixed building privilege sometimes staying after death/server restart
[*]Added item specific pickup/drop inventory ui sounds
[*]Conditional colliders once again update on server restart
[*]Dungeon art and design update
[*]Reduced default map size to 3000 (from 4000)
[*]Improved procedurally generated rock clusters
[*]Tweaked road and powerline generation
[*]Fixed floaty arid / beach trees
[*]Fixed rocks sometimes spawning on warehouse
[*]Fixed rivers sometimes intersecting warehouse
[*]Fixed occasional sawtooth terrain glitch around monuments
[*]Fixed rivers sometimes starting at insane slopes
[*]Fixed a number of rock formation prefab issues
[*]Fixed missing icebergs
[*]Fixed small static rocks occasionally spawning midair
[*]Updated HapisIsland