Devblog 99
Author: Buck Sexington,
published 8 years ago,
[img]http://files.facepunch.com/buck2016/February/25/dungeons_art_013stmhdr.jpg[/img]
Reactive targets, sexier dungeons, the upcoming XP system, a closer look at female player character, and lots more [url=http://playrust.com/devblog-99/]at the official site.[/url]
[*]Added websocket rcon
[*]Fixed Thomson skin icons
[*]Updated EAC
[*]Rcon things during load
[*]Linux server now works (!)
[*]Added reactive target deployable for target practice
[*]Added entity destruction tracking (error when destroyed incorrectly)
[*]Fixed armored foundation steps removing the sides of attached foundations
[*]Fixed game object hierarchy errors caused by pooling when disabling player models
[*]Completely retired stability warmup on server start (much faster startup time)
[*]Load balancer takes more time per frame when working off large queue backlogs
[*]Made the kill console command kill immediately (instead of entering wounded state)
[*]Fixed active item not dropping when killed without entering the wounded state first
[*]Removed dynamic memory allocations from the deferred decal refresh
[*]Added decal.cache convar (refresh every frame vs. only when marked as dirty)
[*]Fixed trees, ores, barrels and collectables sometimes spawning midair near rocks
[*]Fixed cargo plane propellers not fading into fog