[img]http://files.facepunch.com/buck2016/February/25/dungeons_art_013stmhdr.jpg[/img] Reactive targets, sexier dungeons, the upcoming XP system, a closer look at female player character, and lots more [url=http://playrust.com/devblog-99/]at the official site.[/url] [*]Added websocket rcon [*]Fixed Thomson skin icons [*]Updated EAC [*]Rcon things during load [*]Linux server now works (!) [*]Added reactive target deployable for target practice [*]Added entity destruction tracking (error when destroyed incorrectly) [*]Fixed armored foundation steps removing the sides of attached foundations [*]Fixed game object hierarchy errors caused by pooling when disabling player models [*]Completely retired stability warmup on server start (much faster startup time) [*]Load balancer takes more time per frame when working off large queue backlogs [*]Made the kill console command kill immediately (instead of entering wounded state) [*]Fixed active item not dropping when killed without entering the wounded state first [*]Removed dynamic memory allocations from the deferred decal refresh [*]Added decal.cache convar (refresh every frame vs. only when marked as dirty) [*]Fixed trees, ores, barrels and collectables sometimes spawning midair near rocks [*]Fixed cargo plane propellers not fading into fog