Devblog 98
Author: Buck Sexington,
published 8 years ago,
[img]http://files.facepunch.com/buck2016/February/18/hdr1stm.jpg[/img]
The long wait is over: we’ve added server queues! We’ve also been revamping Hapis, adding right-click to the inventory, concepting rad animals, and optimising. Always optimising. That and more at [url=http://playrust.com/devblog-98/]the official site.[/url]
[*]New seed planting sound
[*]New spear throw sound
[*]Added connection queue
[*]Right clicking items with loot open moves them to loot
[*]Right clicking items in clothes slots moves them to the inventory
[*]Right clicking items in the belt bar moves them to inventory
[*]Fixed unreliable saving
[*]Improved and tweaked terrain shore wetness
[*]Beachside objects, like rocks and driftwood, now getting wetness
[*]Updated wood hammer vm anims
[*]Added new building conditional model system (performance, reliability, visuals)
[*]Reduced stuttering caused by entity despawning when leaving networking groups
[*]Added placeholder geometry to buildings while their skin is loading
[*]Load balanced worker items are processed by priority
[*]Made mesh batch refreshes faster in certain situations
[*]Made external walls and window bars use the simplified building block entity
[*]Converted entity events from OnDestroy to DoEntityDestroy (modders beware)
[*]Retired “Construction Skin” physics layer (modders beware)