[img]http://files.facepunch.com/buck2016/February/18/hdr1stm.jpg[/img] The long wait is over: we’ve added server queues! We’ve also been revamping Hapis, adding right-click to the inventory, concepting rad animals, and optimising. Always optimising. That and more at [url=http://playrust.com/devblog-98/]the official site.[/url] [*]New seed planting sound [*]New spear throw sound [*]Added connection queue [*]Right clicking items with loot open moves them to loot [*]Right clicking items in clothes slots moves them to the inventory [*]Right clicking items in the belt bar moves them to inventory [*]Fixed unreliable saving [*]Improved and tweaked terrain shore wetness [*]Beachside objects, like rocks and driftwood, now getting wetness [*]Updated wood hammer vm anims [*]Added new building conditional model system (performance, reliability, visuals) [*]Reduced stuttering caused by entity despawning when leaving networking groups [*]Added placeholder geometry to buildings while their skin is loading [*]Load balanced worker items are processed by priority [*]Made mesh batch refreshes faster in certain situations [*]Made external walls and window bars use the simplified building block entity [*]Converted entity events from OnDestroy to DoEntityDestroy (modders beware) [*]Retired “Construction Skin” physics layer (modders beware)