Devblog 97
Author: Buck Sexington,
published 8 years ago,
[img]http://files.facepunch.com/buck2016/February/11/tops2s.jpg[/img]
Lots of balance tweaks this update: external walls and masks are no longer OP, while the Code Lock has its damage dealt buffed. There's the first look at the flamethrower in-game, though you'll have to wait a little bit longer to get your fingers burnt. Lots more at [url=http://playrust.com/devblog-97/]the official site.[/url]
[b]Changelog[/b]
[*]New rock/concrete melee impact sounds
[*]Enabled server violation score kicking by default
[*]Re-enabled prefab pooling (performance)
[*]Made pool.prefabs and pool.assets console commands take an optional filter argument
[*]Fixed invisible external wall gate doors in the distance
[*]Tweaked external wall gate LOD ranges
[*]Fixed invisible barricades in the distance
[*]Converted all deployables to the planner system (quality of life)
[*]Fixed decay points on interior foundations being buggy and unreliable
[*]Improved server side building decay performance
[*]Fixed various deployable placement exploits on walls and rocks
[*]Allowed tree.quality and mesh.quality convars to be > 100
[*]Made mesh and tree qualities > 100 push back billboard and cull distances
[*]Wall frame inserts do the same construction layer checks as walls
[*]Removed hand snapping into view on hatchet vm attack & hit anims
[*]Fixed some shader bugs in large monuments
[*]Fixed low resolution terrain rocks
[*]Fixed runtime shader errors causing invisible objects on Linux
[*]Fixed culling not working properly on some objects
[*]Fixed helicopter windows and rotors now fade into fog properly
[*]Fixed horse hair to not fading into fog properly
[*]Improved and optimized rainfall shader
[*]Improved anti-aliasing
[*]Tweaked important textures to work with trilinear filtering and anisotropic
[*]Increased resolution on some props with extremely low resolution textures
[*]Improved skin shader
[*]Brought back and improved shore wetness
[*]Metal facemask protection levels lowered to that of chestplate
[*]Codelock does higher shock damage for wrong codes
[*]External wall health balance
[*]Removed traps deployables from common loot table (bp only)
[*]Added skins
[*]Fixed DDOS amplification exploit in steam query
[*]Updated weapon mod icons
[*]Added "ent who" command for admins (echos entity creator)
[*]Fixed calling some RPCs when dead
[*]Added command "clear" to clear the console
[*]Added command "copy" to copy the console to clipboard
[*]Updated EAC
[*]Updated to Unity 5.3.2p3