[img]http://files.facepunch.com/buck2016/February/11/tops2s.jpg[/img] Lots of balance tweaks this update: external walls and masks are no longer OP, while the Code Lock has its damage dealt buffed. There's the first look at the flamethrower in-game, though you'll have to wait a little bit longer to get your fingers burnt. Lots more at [url=http://playrust.com/devblog-97/]the official site.[/url] [b]Changelog[/b] [*]New rock/concrete melee impact sounds [*]Enabled server violation score kicking by default [*]Re-enabled prefab pooling (performance) [*]Made pool.prefabs and pool.assets console commands take an optional filter argument [*]Fixed invisible external wall gate doors in the distance [*]Tweaked external wall gate LOD ranges [*]Fixed invisible barricades in the distance [*]Converted all deployables to the planner system (quality of life) [*]Fixed decay points on interior foundations being buggy and unreliable [*]Improved server side building decay performance [*]Fixed various deployable placement exploits on walls and rocks [*]Allowed tree.quality and mesh.quality convars to be > 100 [*]Made mesh and tree qualities > 100 push back billboard and cull distances [*]Wall frame inserts do the same construction layer checks as walls [*]Removed hand snapping into view on hatchet vm attack & hit anims [*]Fixed some shader bugs in large monuments [*]Fixed low resolution terrain rocks [*]Fixed runtime shader errors causing invisible objects on Linux [*]Fixed culling not working properly on some objects [*]Fixed helicopter windows and rotors now fade into fog properly [*]Fixed horse hair to not fading into fog properly [*]Improved and optimized rainfall shader [*]Improved anti-aliasing [*]Tweaked important textures to work with trilinear filtering and anisotropic [*]Increased resolution on some props with extremely low resolution textures [*]Improved skin shader [*]Brought back and improved shore wetness [*]Metal facemask protection levels lowered to that of chestplate [*]Codelock does higher shock damage for wrong codes [*]External wall health balance [*]Removed traps deployables from common loot table (bp only) [*]Added skins [*]Fixed DDOS amplification exploit in steam query [*]Updated weapon mod icons [*]Added "ent who" command for admins (echos entity creator) [*]Fixed calling some RPCs when dead [*]Added command "clear" to clear the console [*]Added command "copy" to copy the console to clipboard [*]Updated EAC [*]Updated to Unity 5.3.2p3