Devblog 96
Author: Buck Sexington,
published 8 years ago,
[img]http://files.facepunch.com/buck2016/February/05/steamhead.jpg[/img]
Bit late with this! Sorry. Ladder hatches are in. As well as adding floor frames, this now makes the game 666% more sinister. We’ve tweaked Proc Gen a little, and there’s more info on the upcoming XP and levelling system. Servers have also been wiped. Read all about it at [url=http://playrust.com/devblog-96/]the official site.[/url]
[*]Added sounds for all the new building parts
[*]Fixed cupboard gib errors
[*]Item icons + data now build to the right folder
[*]Removed cui.test
[*]Network backend optimizations
[*]New floor frames (grill and hatch)
[*]Fixed water rendering error when screen size is reported as zero
[*]Fixed warehouse floor decal
[*]Reduced video memory overhead by 144 MB
[*]All collectables now use the load balanced LOD system
[*]Updated some remaining physics calls to the new Unity physics API
[*]Removed a worst-case second raycast in the game trace code
[*]Fixed foundation stair placement being blocked next to triangle foundations
[*]Fixed triangle foundation placement being blocked beneath floors
[*]Added building stability serialization (faster server restarts and stability refreshes)
[*]Fixed potential signage NRE when server database was deleted
[*]Tweaked distribution of rocks and bushes