[img]http://files.facepunch.com/buck2016/February/05/steamhead.jpg[/img] Bit late with this! Sorry. Ladder hatches are in. As well as adding floor frames, this now makes the game 666% more sinister. We’ve tweaked Proc Gen a little, and there’s more info on the upcoming XP and levelling system. Servers have also been wiped. Read all about it at [url=http://playrust.com/devblog-96/]the official site.[/url] [*]Added sounds for all the new building parts [*]Fixed cupboard gib errors [*]Item icons + data now build to the right folder [*]Removed cui.test [*]Network backend optimizations [*]New floor frames (grill and hatch) [*]Fixed water rendering error when screen size is reported as zero [*]Fixed warehouse floor decal [*]Reduced video memory overhead by 144 MB [*]All collectables now use the load balanced LOD system [*]Updated some remaining physics calls to the new Unity physics API [*]Removed a worst-case second raycast in the game trace code [*]Fixed foundation stair placement being blocked next to triangle foundations [*]Fixed triangle foundation placement being blocked beneath floors [*]Added building stability serialization (faster server restarts and stability refreshes) [*]Fixed potential signage NRE when server database was deleted [*]Tweaked distribution of rocks and bushes