[img]http://files.facepunch.com/buck2016/January/28/steamhr.jpg[/img] A host of changes implemented and previewed this week: there's a variety of new walls to let you build prisons, shops, and cages; a new scope with 4x magnification; optimisation, bug-fixes, and loads more. Plus there's a preview of the new levelling system. It's an exciting look at the [url=http://playrust.com/devblog-95/]future of Rust.[/url] Changelog. [*]Dungeons LODs and lower batches improvements [*]Rocks LOD distance optimizations [*]New wall frames and wall frame blocks [*]Fixed bug reporter errors [*]Spectating admins are no longer networked [*]Enabled low vertex compression on all models [*]Fixed bind so that the second argument no longer needs quotes [*]Updated steamworks to fix a problem with win32 [*]Updated to Unity 5.3.2.p1 [*]Fixed occasional single frame UI text corruption [*]Fixed some UI elements being out of line [*]Pumpkin plants live a max 7 seasons [*]Pumpkin plants live a max 3 harvests [*]Optimized pumpkin plant LODs more aggressively [*]RCon is started immediately on server startup [*]Item icons and info are now dumped into Bundles/items/ [*]Fixed some LookingAt inaccuracy issues [*]RPC Cache memory optimizations [*]Network + Save cache memory optimizations [*]Made player movement more direct by removing horizontal camera smoothing [*]Server collider batches split when their vertex count gets too high [*]Added refresh_renderers console command (refreshes client renderer batches) [*]Added refresh_colliders console command (refreshes server collider batches) [*]Added various batching convars to customize client and server mesh batching [*]Added mesh batching to static quarry and pumpjack [*]Fixed missing or incorrect animal footsteps on a number of surface types [*]Fixed raid tower exploit using shelves [*]Fixed sleeping bag deployable and foundation exploits [*]Improved laser and flashlight beam [*]Fixed transparent surface and particle atmospheric scattering [*]Fixed ambient lighting for particles and low quality speedtree fallbacks [*]Added scope [*]Fixed being able to put codelock on airdrops [*]Made flashlight beam invisible when looking dead at it [*]Flashlight beam has shadow texture [*]Narrowed flashlight beam in 1p/3p to 45 degrees