[img]http://files.facepunch.com/buck2016/January/07/steamhdr.jpg[/img] The new year brings a fresh start for everyone in Rust. This update wipes the servers, including blueprints, and brings changes to aiming, world generation, stability, music, voice chat, [url=http://playrust.com/devblog-92/]and more. [/url] [*]Upgraded to Unity 5.3.1p2 [*]Switched OSX and Linux to new OpenGL core [*]Disabled Xmas content [*]Fixed UI banding [*]Disabled Lazy Aim [*]Tweaked Viewmodel animations [*]Mace, Longsword & Salvaged cleaver are now throwable [*]Can cook bear meat (and burn it) [*]Fixed trees sometimes being missing on first connect to a server [*]Can melee attack underwater [*]Can build underwater [*]New biome textures (sand, gravel, stones, rock, road, dirt) [*]Ocean and river water colour changes [*]New set of rocks and rock spawning improvements to procgen [*]Trainyard dungeon blocker fixed in the central building pipes [*]Water treatment Plant dungeon blocker fixed where player would get stuck. [*]All dungeons: fixed major holes in sewers meshes that allowed you to see under terrain. [*]Server seed and salt now write back to the convars if filled automatically [*]Fixed monuments occasionally messing up rivers [*]Fixed random terrain holes that could occur near caves [*]Fixed monument terrain adjustment sometimes leading to floating objects [*]Fixed anti hack issue that could block self-inflicted damage [*]Fixed roof exploit [*]Fixed various sleeping bag exploits [*]Stability now has diminishing returns on huge buildings [*]Building block placement quality of life improvements [*]Rain forces more fog and clouds [*]Rain tends to be more intense when it happens [*]Atmosphere fogginess reduces view distance more aggressively [*]Voice Chat UI removed [*]Increased Voice Chat quality [*]Added local player voice chat notification