Devblog 92
Author: Buck Sexington,
published 8 years ago,
[img]http://files.facepunch.com/buck2016/January/07/steamhdr.jpg[/img]
The new year brings a fresh start for everyone in Rust. This update wipes the servers, including blueprints, and brings changes to aiming, world generation, stability, music, voice chat, [url=http://playrust.com/devblog-92/]and more. [/url]
[*]Upgraded to Unity 5.3.1p2
[*]Switched OSX and Linux to new OpenGL core
[*]Disabled Xmas content
[*]Fixed UI banding
[*]Disabled Lazy Aim
[*]Tweaked Viewmodel animations
[*]Mace, Longsword & Salvaged cleaver are now throwable
[*]Can cook bear meat (and burn it)
[*]Fixed trees sometimes being missing on first connect to a server
[*]Can melee attack underwater
[*]Can build underwater
[*]New biome textures (sand, gravel, stones, rock, road, dirt)
[*]Ocean and river water colour changes
[*]New set of rocks and rock spawning improvements to procgen
[*]Trainyard dungeon blocker fixed in the central building pipes
[*]Water treatment Plant dungeon blocker fixed where player would get stuck.
[*]All dungeons: fixed major holes in sewers meshes that allowed you to see under terrain.
[*]Server seed and salt now write back to the convars if filled automatically
[*]Fixed monuments occasionally messing up rivers
[*]Fixed random terrain holes that could occur near caves
[*]Fixed monument terrain adjustment sometimes leading to floating objects
[*]Fixed anti hack issue that could block self-inflicted damage
[*]Fixed roof exploit
[*]Fixed various sleeping bag exploits
[*]Stability now has diminishing returns on huge buildings
[*]Building block placement quality of life improvements
[*]Rain forces more fog and clouds
[*]Rain tends to be more intense when it happens
[*]Atmosphere fogginess reduces view distance more aggressively
[*]Voice Chat UI removed
[*]Increased Voice Chat quality
[*]Added local player voice chat notification