Devblog 91
Author: Helk,
published 8 years ago,
[img]https://s3-eu-west-1.amazonaws.com/files.facepunch.com/helk/2015/December/17/2015-12-17_17-09-21.png[/img]
You’ve all been naughty, but that hasn’t stopped Santa visiting Rust. Read all about it at [url=http://playrust.com/devblog-91/]the official site.[/url]
[list]
[*]Optimized tree culling and LODing
[*]Added tree quality slider to the main menu performance options
[*]Fixed vegetation LOD bias exploit
[*]Added server side player damage verification
[*]Fixed being unable to upgrade foundations with a turret on them
[*]Fixed being able to jump higher when standing in water
[*]Fixed light LOD performance regression from dungeons
[*]Fixed shelves being unplaceable on certain triangle floors
[*]Fixed bleeding damage lag exploit
[*]Salvaged hammer & pickaxe are now throwable
[*]Fixed "see through wall" bug accidentally introduced the week before
[*]Fixed wave displacement on very shallow, flat water beds
[*]Fixed "black river" at a distance bug; most noticeable on low quality terrain
[*]Fixed a bug causing broken decals on tree trunks
[*]Added water shoreline foam
[*]Added atmospheric scattering/fog to some particle shaders (e.g. smoke, flames)
[*]Improved light transmission on vegetation shaders
[*]Major water overhaul to simplify/speedup and attempt to fix serious bugs affecting DX9 on some AMD GPUs
[*]Fixed infinite 5.56 Ammo exploit
[*]Auto Turrets no longer shoot each other
[*]Auto Turrets can no longer be placed completely under water
[*]M249 was made much more accurate
[*]Helicopter crates are now lootable if they happen to land in water
[*]Added Small/Medium/Large gifts
[*]Added XMas stockings that refill periodically
[*]Added Comfort-giving bear deployable
[*]Added Candy Cane
[*]Added world spawn gifts
[*]Other XMas content
[*]Added community skins
[*]Rcon.port defaults to game port
[*]If Rcon.ip is undefined listen to any ip
[*]Sound performance tweaks
[*]Increased clientside physics step
[*]Decreased serverside physics step
[*]Updated to Unity 5.4.2
[*]Disabled rain collision (performance)
[/list]