[img]https://s3-eu-west-1.amazonaws.com/files.facepunch.com/helk/2015/December/17/2015-12-17_17-09-21.png[/img] You’ve all been naughty, but that hasn’t stopped Santa visiting Rust. Read all about it at [url=http://playrust.com/devblog-91/]the official site.[/url] [list] [*]Optimized tree culling and LODing [*]Added tree quality slider to the main menu performance options [*]Fixed vegetation LOD bias exploit [*]Added server side player damage verification [*]Fixed being unable to upgrade foundations with a turret on them [*]Fixed being able to jump higher when standing in water [*]Fixed light LOD performance regression from dungeons [*]Fixed shelves being unplaceable on certain triangle floors [*]Fixed bleeding damage lag exploit [*]Salvaged hammer & pickaxe are now throwable [*]Fixed "see through wall" bug accidentally introduced the week before [*]Fixed wave displacement on very shallow, flat water beds [*]Fixed "black river" at a distance bug; most noticeable on low quality terrain [*]Fixed a bug causing broken decals on tree trunks [*]Added water shoreline foam [*]Added atmospheric scattering/fog to some particle shaders (e.g. smoke, flames) [*]Improved light transmission on vegetation shaders [*]Major water overhaul to simplify/speedup and attempt to fix serious bugs affecting DX9 on some AMD GPUs [*]Fixed infinite 5.56 Ammo exploit [*]Auto Turrets no longer shoot each other [*]Auto Turrets can no longer be placed completely under water [*]M249 was made much more accurate [*]Helicopter crates are now lootable if they happen to land in water [*]Added Small/Medium/Large gifts [*]Added XMas stockings that refill periodically [*]Added Comfort-giving bear deployable [*]Added Candy Cane [*]Added world spawn gifts [*]Other XMas content [*]Added community skins [*]Rcon.port defaults to game port [*]If Rcon.ip is undefined listen to any ip [*]Sound performance tweaks [*]Increased clientside physics step [*]Decreased serverside physics step [*]Updated to Unity 5.4.2 [*]Disabled rain collision (performance) [/list]