Devblog 198
Author: Buck Sexington,
published 6 years ago,
[url=https://rust.facepunch.com/blog/devblog-198/][img]https://files.facepunch.com/buck/2018/03/RUST%20Screenshot%202018.03.01%20-%2013.12.02.22.jpg[/img][/url]
We're back, and this time we're bringing chainsaws, the SPAS-12 shotgun, new foliage, the first look at the new helicopter, and lots more.
This patch wipes the maps, but your blueprints will carry over.
[url=https://rust.facepunch.com/blog/devblog-198/]View Post[/url]
[h1]Changes[/h1]
[list]
[*] Added Chainsaw
[*] Added Incendiary Shotgun Shells
[*] Added Spas-12 Shotgun
[*] Terrain Blend Maps for better monuments transition
[*] Added upkeep grief protection
[*] Added glaucous willow and spicebush plants
[*] Added world reflection graphics setting
[*] Fixed painted signs sometimes resetting on server restart
[*] Fixed workshop skin corruption issue
[*] Fixed dark lighting at the gates of Military Tunnels
[*] Fixed incorrect star positions relative to sun and moon
[*] Fixed foundation rotation exploit
[*] Fixed workshop skin loading issue
[*] Fixed S11 Cave having no build block volumes (Hapis)
[*] Fixed locker, bed, workbench floating slightly after construction placed on no longer exists
[*] Bandages and syringes now show their healing information
[*] Searchlight no longer accessible without TC access
[*] Fixed weird sprint+aim exploit
[*] Optimized conditional model performance
[*] Vastly improved interior lighting
[*] Upgraded to Unity 2017.1.3
[*] Improved cliff mesh placement next to monuments
[*] Moved our grass and overgrowrth to new foliage shader
[*] Optimized client file cache performance
[*] Increased tree view distance at high tree quality settings
[*] Optimized tree performance at low tree quality settings
[*] Slightly harder to wall off southern convoy (Hapis)
[*] Reduced forest size in areas for performance reasons (Hapis)
[*] Xmas tree no longer craftable
[*] Mailbox repairable
[*] Water purifier can no longer be placed on barbecue and fireplace
[*] All signs, banners and frames are now repairable
[*] Bed can be repaired
[*] Bed can be picked up with hammer + building privilege
[*] Repair bench wood cost removal
[*] Repairing items now costs 20% instead of 50% of their total cost
[*] Scientists have slightly more health
[*] Scientists have proper loot tables
[*] Stripped unused tree assets (disk space usage)
[/list]