[url=https://rust.facepunch.com/blog/devblog-196/][img]https://files.facepunch.com/s/4e2595148ac6.jpg[/img][/url] Lots of world changes: Water Wells monuments are in, Military Tunnels get a refresh, the terrain gets rockier. This patch wipes the maps. Next week when we leave Early Access blueprints + maps will be wiped. [url=https://rust.facepunch.com/blog/devblog-196/]View Post[/url] [h1]Changes[/h1] [list] [*] Mini Water Well Monuments [*] Added hilltop rocks [*] New network interpolation and extrapolation [*] AI no longer ghost through fences and other transparent walls [*] AI no longer ghost through barricades [*] Fixed an ice lake exploit that allowed people build near trucks [*] Fixed Hapis floating barrels at Site A [*] Fixed spawning in the ocean on Savas [*] Military Tunnels Level Design Refresh [*] Added recycler to Savas KOTH [*] Ak47 admire animation [*] Double shotgun admire animation [*] Eoka admire animation [*] Mp5 admire animation [*] Water bucket admire animation [*] Rock admire animation [*] Players no longer spawn on islands [*] Maps have significantly more cliffs and hills [*] Rivers have a nicer color [*] EAC SDK update [*] Monuments no longer spawn on islands [*] Reduced player tick delay (peeker's advantage) [*] Removed wood cost from double sheet metal doors [*] Hapis old caves now have lighting [*] Hapis updated with new water well monuments [*] Updated Savas KOTH loot table with newly introduced items [*] Removed pillar building block [*] Added 10 tutorials [*] Added functional water wells [/list]