Devblog 196
Author: Buck Sexington,
published 6 years ago,
[url=https://rust.facepunch.com/blog/devblog-196/][img]https://files.facepunch.com/s/4e2595148ac6.jpg[/img][/url]
Lots of world changes: Water Wells monuments are in, Military Tunnels get a refresh, the terrain gets rockier. This patch wipes the maps. Next week when we leave Early Access blueprints + maps will be wiped.
[url=https://rust.facepunch.com/blog/devblog-196/]View Post[/url]
[h1]Changes[/h1]
[list]
[*] Mini Water Well Monuments
[*] Added hilltop rocks
[*] New network interpolation and extrapolation
[*] AI no longer ghost through fences and other transparent walls
[*] AI no longer ghost through barricades
[*] Fixed an ice lake exploit that allowed people build near trucks
[*] Fixed Hapis floating barrels at Site A
[*] Fixed spawning in the ocean on Savas
[*] Military Tunnels Level Design Refresh
[*] Added recycler to Savas KOTH
[*] Ak47 admire animation
[*] Double shotgun admire animation
[*] Eoka admire animation
[*] Mp5 admire animation
[*] Water bucket admire animation
[*] Rock admire animation
[*] Players no longer spawn on islands
[*] Maps have significantly more cliffs and hills
[*] Rivers have a nicer color
[*] EAC SDK update
[*] Monuments no longer spawn on islands
[*] Reduced player tick delay (peeker's advantage)
[*] Removed wood cost from double sheet metal doors
[*] Hapis old caves now have lighting
[*] Hapis updated with new water well monuments
[*] Updated Savas KOTH loot table with newly introduced items
[*] Removed pillar building block
[*] Added 10 tutorials
[*] Added functional water wells
[/list]