Devblog 195
Author: Buck Sexington,
published 6 years ago,
[url=https://rust.facepunch.com/blog/devblog-195/][img]https://files.facepunch.com/s/b2897fd9ad86.jpg[/img][/url]
Game tips, fixes, Water Well monuments, viewmodel clothing, and more.
[url=https://rust.facepunch.com/blog/devblog-195/]View Post[/url]
[h1]Changes[/h1]
[list]
[*] New third person sounds for all handheld water containers
[*] New flare sounds
[*] Add burning fuse sound to survey charge
[*] New third person sounds for the medical syringe
[*] New third person deploy sound for the building planner
[*] Flare admire animation
[*] Flashlight admire animation
[*] Added 20 new contextual game tips
[*] Added printpos / printrot / printeyes admin console commands
[*] Added 25 loading screen tips
[*] Added eat / drink admin console commands
[*] Lower global max voice count on gunshots (perf fix w/ many scientists shooting at once)
[*] Fix for Patrol Helicopter floating in Junkyard
[*] Fixed barrels floating at site B (Hapis)
[*] Fixed players spawning in ocean (Savas Island)
[*] Fixed cheat report opening when typing in chat
[*] Fixed wind generator not been able to be removed by admins using "ent kill"
[*] Fixed having hat skins not allowing the root item to be craftable
[*] Fixed physics.steps exploit
[*] Fixed memory leak in vending machine UI
[*] Fixed crash on exit
[*] Misc minor sound tweaks & polish
[*] Guitar admire animation updated
[*] Machette is now default blueprint and needs WB1
[*] Note and Building Plan now require wood to craft
[*] SMG Costs reduced by 1 spring and 5 HQM
[*] Optimized player network updates
[*] Optimized reflection probe refresh
[*] Removed paper
[/list]