[url=https://rust.facepunch.com/blog/devblog-193/][img]https://files.facepunch.com/buck/2018/01/alts.jpg[/img][/url] New arrows, base damage visuals, trees, pants and more. [url=https://rust.facepunch.com/blog/devblog-193/]View Post[/url] [h1]Changes[/h1] [list] [*] New first person deploy sounds for a handful of items [*] Most items have third person deploy sounds now [*] Added Bone Arrows [*] Added Fire Arrows [*] Fixed washed out sky at clear weather conditions [*] Fixed missing sound refs on a few SoundPlayers [*] Fixed stars being barely visible at night [*] Fixed only 100 key combinations (nerfed key raiding) [*] Fixed Christmas light exploits [*] Fixed road grass decor not aligning to ground [*] Fixed odd junk pile placement [*] Fixed Hapis Sky Dome [*] Bone knife auto admiring on deploy [*] Beancan grenade auto admiring on deploy [*] Fixed Harbor mine entrance (Hapis) [*] Optimized elevator volumes (server perf) [*] Fog and wind are now randomized every 18 hours [*] Slightly darker sky at midnight [*] EAC SDK update [*] Optimized tool cupboard queries (client perf) [*] Fog density no longer changes per biome [*] Improved fog algorithm [*] Pickaxe admire animation updated [*] Bandage admire animation updated [*] Bota bag admire animation updated [*] Water bottle admire animation updated [*] Big cleaver admire animation updated [*] Crossbow admire animation updated [*] Hammer admire animation updated [*] Mace admire animation updated [*] Salvaged axe admire animation updated [*] Salvaged Icepick admire animation updated [*] Torch admire animation updated [*] Longsword admire animation updated [*] Owner can always open key lock [*] Added final art for tool crate (purple box) [/list]