[url=https://rust.facepunch.com/blog/devblog-190/][img]https://files.facepunch.com/s/9f4559a4b18d.jpg[/img][/url] Season's beatings! Xmas has arrived in Rust. [url=https://rust.facepunch.com/blog/devblog-190/]View Post[/url] [h1]Changes[/h1] [list] [*] Enabled Xmas Content [*] Lots of new deployable placement sounds [*] Lots of new deployable interaction sounds [*] Doors require upkeep [*] Wall frame inserts require upkeep [*] Floor frame inserts require upkeep [*] Deployables inside the building privilege radius are decay protected [*] Added decay.delay convars (all default to 0) [*] Open/close sounds only play for the local player [*] Tweaks to a few existing deployable sounds [*] Animal behaviour overhaul [*] Optimized upkeep backend [*] All barricades can be repaired [*] Added extra slots to TC [*] Normalized building protection between tiers [*] Increased protection for Metal Tier (2x stone) [*] Increased protection for Armored tier (2x metal) [*] Animals can no longer walk through closed doors at monuments [*] Fixed broken items being traded in vending machine [/list]