Devblog 190
Author: Buck Sexington,
published 6 years ago,
[url=https://rust.facepunch.com/blog/devblog-190/][img]https://files.facepunch.com/s/9f4559a4b18d.jpg[/img][/url]
Season's beatings! Xmas has arrived in Rust.
[url=https://rust.facepunch.com/blog/devblog-190/]View Post[/url]
[h1]Changes[/h1]
[list]
[*] Enabled Xmas Content
[*] Lots of new deployable placement sounds
[*] Lots of new deployable interaction sounds
[*] Doors require upkeep
[*] Wall frame inserts require upkeep
[*] Floor frame inserts require upkeep
[*] Deployables inside the building privilege radius are decay protected
[*] Added decay.delay convars (all default to 0)
[*] Open/close sounds only play for the local player
[*] Tweaks to a few existing deployable sounds
[*] Animal behaviour overhaul
[*] Optimized upkeep backend
[*] All barricades can be repaired
[*] Added extra slots to TC
[*] Normalized building protection between tiers
[*] Increased protection for Metal Tier (2x stone)
[*] Increased protection for Armored tier (2x metal)
[*] Animals can no longer walk through closed doors at monuments
[*] Fixed broken items being traded in vending machine
[/list]