Devblog 189
Author: Buck Sexington,
published 6 years ago,
[url=https://rust.facepunch.com/blog/devblog-189/][img]https://files.facepunch.com/s/06ac103f3013.jpg[/img][/url]
Major changes incoming: Building 3.0, base upkeep, two new radtowns, procgen improvements, Hapis Island updates, and more. This patch wipes servers and blueprints. Enjoy!
[url=https://rust.facepunch.com/blog/devblog-189/]View Post[/url]
[h1]Changes[/h1]
[list]
[*] Bases repair themselves if upkeep resources are in TC
[*] Bases require upkeep resources to be kept in TC
[*] New on/off sounds for a bunch of deployables
[*] New active/burning loops for a bunch of deployables
[*] New searchlight movement sounds
[*] New open/close sounds for a few deployables
[*] New Junkyard monument
[*] New procedural roads art
[*] Brought back old caves (Hapis)
[*] Added "Pumping station" and "Abandoned Boat" loot areas (Hapis)
[*] Added Launch Site (Hapis)
[*] Added Ice sheets and Icebergs (Hapis)
[*] Added new static quarrys (Hapis)
[*] Foundations can now be placed at a half height offset
[*] Added half height walls
[*] Fixed various wall stacking exploits
[*] Roofs occupy wall sockets and can no longer be used as honeycombs
[*] Building privilege is emitted by the entire building
[*] There can only be one tool cupboard per building
[*] New monument placement algorithm
[*] Procedural roads now connect to monument roads
[*] Print last placement error in chat when pressing LMB while placement guide is red
[*] New power line placement algorithm
[*] Tool cupboard can store upkeep resources
[*] Fixes to older radtowns (Hapis)
[*] Fixes to loot and ore scarcity (Hapis)
[*] Monument chainlink fences can be shot through
[*] Roads are no longer split in half by rivers
[*] Fixed gaps between roads and terrain
[*] Fixed roads sometimes being partially flooded
[*] Fixed hammer highlight on wooden triangle foundations
[*] Fixed weird camera movement when jumping introduced last patch
[*] Small Furnace Art Updated
[*] Complete rework of site A (Hapis)
[*] Moved Site B to east coast (Hapis)
[*] Reduced size of arctic biome slightly
[*] Increased size of arid biome slightly
[*] Health bars are only visible when damaged or holding a hammer
[*] Grenades inherit player movement velocity
[*] F1 grenade has larger blast radius
[*] Dropbox is now Tier 1 WB
[*] Stone Spear no longer requires WB
[*] Experimentation at WB1 costs 75 scrap instead of 100
[*] Armored building tier costs 25 hqm and no wood/stone
[*] Armored doors have had their costs reduced accordingly
[/list]