[url=https://rust.facepunch.com/blog/devblog-189/][img]https://files.facepunch.com/s/06ac103f3013.jpg[/img][/url] Major changes incoming: Building 3.0, base upkeep, two new radtowns, procgen improvements, Hapis Island updates, and more. This patch wipes servers and blueprints. Enjoy! [url=https://rust.facepunch.com/blog/devblog-189/]View Post[/url] [h1]Changes[/h1] [list] [*] Bases repair themselves if upkeep resources are in TC [*] Bases require upkeep resources to be kept in TC [*] New on/off sounds for a bunch of deployables [*] New active/burning loops for a bunch of deployables [*] New searchlight movement sounds [*] New open/close sounds for a few deployables [*] New Junkyard monument [*] New procedural roads art [*] Brought back old caves (Hapis) [*] Added "Pumping station" and "Abandoned Boat" loot areas (Hapis) [*] Added Launch Site (Hapis) [*] Added Ice sheets and Icebergs (Hapis) [*] Added new static quarrys (Hapis) [*] Foundations can now be placed at a half height offset [*] Added half height walls [*] Fixed various wall stacking exploits [*] Roofs occupy wall sockets and can no longer be used as honeycombs [*] Building privilege is emitted by the entire building [*] There can only be one tool cupboard per building [*] New monument placement algorithm [*] Procedural roads now connect to monument roads [*] Print last placement error in chat when pressing LMB while placement guide is red [*] New power line placement algorithm [*] Tool cupboard can store upkeep resources [*] Fixes to older radtowns (Hapis) [*] Fixes to loot and ore scarcity (Hapis) [*] Monument chainlink fences can be shot through [*] Roads are no longer split in half by rivers [*] Fixed gaps between roads and terrain [*] Fixed roads sometimes being partially flooded [*] Fixed hammer highlight on wooden triangle foundations [*] Fixed weird camera movement when jumping introduced last patch [*] Small Furnace Art Updated [*] Complete rework of site A (Hapis) [*] Moved Site B to east coast (Hapis) [*] Reduced size of arctic biome slightly [*] Increased size of arid biome slightly [*] Health bars are only visible when damaged or holding a hammer [*] Grenades inherit player movement velocity [*] F1 grenade has larger blast radius [*] Dropbox is now Tier 1 WB [*] Stone Spear no longer requires WB [*] Experimentation at WB1 costs 75 scrap instead of 100 [*] Armored building tier costs 25 hqm and no wood/stone [*] Armored doors have had their costs reduced accordingly [/list]