Devblog 188
Author: Buck Sexington,
published 6 years ago,
[url=https://rust.facepunch.com/blog/devblog-188/][img]https://files.facepunch.com/s/b809fce4a243.jpg[/img][/url]
Dropped objects now have outlines, the first look at the stone quarry monument, recoil fixes, map changes, and more.
[url=https://rust.facepunch.com/blog/devblog-188/]View Post[/url]
[h1]Changes[/h1]
[list]
[*] Add ignite and extinguish sounds to campfire and furnace
[*] Add turn on and turn off sounds to the ceiling light
[*] Added worldmodel outlines
[*] Lots of misc sound tweaks and polish
[*] EAC SDK update
[*] Stricter dropbox placement
[*] Python is now skinnable
[*] Reduced aim sway on semi auto weapons
[*] Finalized recoil design for semi auto weapons
[*] Grenades pinpull and throw happens much faster
[*] Stance recoil only active when moving or after first shot
[*] Grenades always throw at max velocity (farther)
[*] Fix dark sign painting UI
[*] Fixed reflections on hair shader
[*] Fixed tree minigame X appearing too low
[*] Fixed thompson having too much aimcone
[*] Fixed delay/jitter of mounted objects
[*] Fixed weird satchel behavior
[/list]