[url=https://rust.facepunch.com/blog/devblog-188/][img]https://files.facepunch.com/s/b809fce4a243.jpg[/img][/url] Dropped objects now have outlines, the first look at the stone quarry monument, recoil fixes, map changes, and more. [url=https://rust.facepunch.com/blog/devblog-188/]View Post[/url] [h1]Changes[/h1] [list] [*] Add ignite and extinguish sounds to campfire and furnace [*] Add turn on and turn off sounds to the ceiling light [*] Added worldmodel outlines [*] Lots of misc sound tweaks and polish [*] EAC SDK update [*] Stricter dropbox placement [*] Python is now skinnable [*] Reduced aim sway on semi auto weapons [*] Finalized recoil design for semi auto weapons [*] Grenades pinpull and throw happens much faster [*] Stance recoil only active when moving or after first shot [*] Grenades always throw at max velocity (farther) [*] Fix dark sign painting UI [*] Fixed reflections on hair shader [*] Fixed tree minigame X appearing too low [*] Fixed thompson having too much aimcone [*] Fixed delay/jitter of mounted objects [*] Fixed weird satchel behavior [/list]