Devblog 187
Author: Buck Sexington,
published 6 years ago,
[url=https://rust.facepunch.com/blog/devblog-187/][img]https://files.facepunch.com/s/1c8bf9b622ee.jpg[/img][/url]
A first look at the junkyard, inventory and UI changes, half height walls, bulletproof glass, and more.
[url=https://rust.facepunch.com/blog/devblog-187/]View Post[/url]
[h1]Changes[/h1]
[list]
[*] Add ability to define custom falloff/spread/spatial blend curves on a sound by sound basis
[*] New tree sounds
[*] Added locational armor information when hovering over player preview
[*] Added Bulletproof Glass
[*] Added Explosive information panel
[*] Added Armor Information panel
[*] Added Seed information panel
[*] Added Weapon Mod information panel
[*] Ensured that the save coroutine does not crash when entity serializations throws an error
[*] Window bars inserts are thinner (improved visibility)
[*] Removed occluder meshes from building blocks (performance, memory usage)
[*] Removed some unused components (memory usage)
[*] Netting has larger ladder volume to allow climbing over frames
[*] Dud explosives fall off moving objects
[*] Fallen dud explosives never explode on pickup
[*] Tree Minigame X's start relative to initial hit
[*] Tree Minigame X's rotate less each hit
[*] Can wear bandana with Bucket/Wood/Riot Helmet
[*] Tree Minigame X's only rotate in one direction
[*] Fixed spinner been placed in building block areas
[*] Fixed ghosting/trail in inventory player preview caused by temporal anti-aliasing
[*] Fix volume jump when a sound that's already fading out is told to fade out again
[*] Fixed Explosives thrown on other explosives not attaching
[*] Fixed dud explosives acting as garry's mod thrusters
[*] Fixed quickcraft lag when looting lots of items
[*] Fixed lag from map doing processing even when closed
[*] Bone Armor now protects legs as well as chest
[*] Bandana and wolf headdress protection reduced
[*] Fixed arrow protection being different than bullet protection
[/list]