[url=https://rust.facepunch.com/blog/devblog-187/][img]https://files.facepunch.com/s/1c8bf9b622ee.jpg[/img][/url] A first look at the junkyard, inventory and UI changes, half height walls, bulletproof glass, and more. [url=https://rust.facepunch.com/blog/devblog-187/]View Post[/url] [h1]Changes[/h1] [list] [*] Add ability to define custom falloff/spread/spatial blend curves on a sound by sound basis [*] New tree sounds [*] Added locational armor information when hovering over player preview [*] Added Bulletproof Glass [*] Added Explosive information panel [*] Added Armor Information panel [*] Added Seed information panel [*] Added Weapon Mod information panel [*] Ensured that the save coroutine does not crash when entity serializations throws an error [*] Window bars inserts are thinner (improved visibility) [*] Removed occluder meshes from building blocks (performance, memory usage) [*] Removed some unused components (memory usage) [*] Netting has larger ladder volume to allow climbing over frames [*] Dud explosives fall off moving objects [*] Fallen dud explosives never explode on pickup [*] Tree Minigame X's start relative to initial hit [*] Tree Minigame X's rotate less each hit [*] Can wear bandana with Bucket/Wood/Riot Helmet [*] Tree Minigame X's only rotate in one direction [*] Fixed spinner been placed in building block areas [*] Fixed ghosting/trail in inventory player preview caused by temporal anti-aliasing [*] Fix volume jump when a sound that's already fading out is told to fade out again [*] Fixed Explosives thrown on other explosives not attaching [*] Fixed dud explosives acting as garry's mod thrusters [*] Fixed quickcraft lag when looting lots of items [*] Fixed lag from map doing processing even when closed [*] Bone Armor now protects legs as well as chest [*] Bandana and wolf headdress protection reduced [*] Fixed arrow protection being different than bullet protection [/list]