Devblog 186
Author: Buck Sexington,
published 7 years ago,
[url=https://rust.facepunch.com/blog/devblog-186/][img]https://files.facepunch.com/s/6924f6188ef8.jpg[/img][/url]
Trees now topple, but we've aimed for stability in other places.
[url=https://rust.facepunch.com/blog/devblog-186/]View Post[/url]
[h1]Changes[/h1]
[list]
[*] Failsafe for occasional stuck bush rustle sounds
[*] Fixed song shuffling
[*] Fixed repeated phys impact sounds when an item is stuck inside something
[*] Fixed occasional attempts to unload music clips that aren't loaded yet
[*] Fixed projected decals not showing sometimes
[*] Fixed player motion blur popping when swapping LODs
[*] Fixed beard sometimes not showing
[*] Fixed hair motion vectors; used in motion blur and TSSAA
[*] Fixed hair-related memory leak
[*] Fixed TSSAA on inventory player preview
[*] Fixed TSSAA related black sludge
[*] Fixed TSSAA related water shoreline flickering
[*] EAC SDK update
[*] Cave reverb tweaks
[*] Beenie hat deforms hair when worn
[*] Workbench can no longer be locked
[*] Improved TSSAA performance and reduced GPU ram usage
[*] Trees can be knocked down by explosions
[*] Trees yield half res during harvesting and half as finishing bonus
[*] Added Tree Minigame
[*] Added Falling Trees
[/list]