[url=https://rust.facepunch.com/blog/devblog-186/][img]https://files.facepunch.com/s/6924f6188ef8.jpg[/img][/url] Trees now topple, but we've aimed for stability in other places. [url=https://rust.facepunch.com/blog/devblog-186/]View Post[/url] [h1]Changes[/h1] [list] [*] Failsafe for occasional stuck bush rustle sounds [*] Fixed song shuffling [*] Fixed repeated phys impact sounds when an item is stuck inside something [*] Fixed occasional attempts to unload music clips that aren't loaded yet [*] Fixed projected decals not showing sometimes [*] Fixed player motion blur popping when swapping LODs [*] Fixed beard sometimes not showing [*] Fixed hair motion vectors; used in motion blur and TSSAA [*] Fixed hair-related memory leak [*] Fixed TSSAA on inventory player preview [*] Fixed TSSAA related black sludge [*] Fixed TSSAA related water shoreline flickering [*] EAC SDK update [*] Cave reverb tweaks [*] Beenie hat deforms hair when worn [*] Workbench can no longer be locked [*] Improved TSSAA performance and reduced GPU ram usage [*] Trees can be knocked down by explosions [*] Trees yield half res during harvesting and half as finishing bonus [*] Added Tree Minigame [*] Added Falling Trees [/list]