[url=https://rust.facepunch.com/blog/devblog-185/][img]https://files.facepunch.com/s/de4d125daec3.jpg[/img][/url] Hair is here, workbench experimentation, upcoming building changes, and more. [url=https://rust.facepunch.com/blog/devblog-185/]View Post[/url] [h1]Changes[/h1] [list] [*] Fixed flame turret been lockable [*] Stance recoil no longer affects xbow/bow [*] New nail gun sounds [*] EAC SDK update [*] New garage door sounds [*] Nailgun nails embed themselves in objects + retrievable [*] Nailgun nails no longer damage structures [*] Nailgun nails have larger radius (easier to hit targets) [*] HV Arrow is now a default blueprint [*] Oil Refinery is cheaper to research [*] Searchlight is cheaper to research [*] Large Medkit is cheaper to research [*] Miner Hat is cheaper to research [*] Chainlink fence/gate is cheaper to research [*] Prison Wall/door is cheaper to research [*] Double Sheet Doors are cheaper to research [*] Floor Grill is cheaper to research [*] Added hair [*] Improved occlusion culling; now faster, more accurate [*] Improved temporal anti-aliasing quality (TSSAA) [/list]