Devblog 185
Author: Buck Sexington,
published 7 years ago,
[url=https://rust.facepunch.com/blog/devblog-185/][img]https://files.facepunch.com/s/de4d125daec3.jpg[/img][/url]
Hair is here, workbench experimentation, upcoming building changes, and more.
[url=https://rust.facepunch.com/blog/devblog-185/]View Post[/url]
[h1]Changes[/h1]
[list]
[*] Fixed flame turret been lockable
[*] Stance recoil no longer affects xbow/bow
[*] New nail gun sounds
[*] EAC SDK update
[*] New garage door sounds
[*] Nailgun nails embed themselves in objects + retrievable
[*] Nailgun nails no longer damage structures
[*] Nailgun nails have larger radius (easier to hit targets)
[*] HV Arrow is now a default blueprint
[*] Oil Refinery is cheaper to research
[*] Searchlight is cheaper to research
[*] Large Medkit is cheaper to research
[*] Miner Hat is cheaper to research
[*] Chainlink fence/gate is cheaper to research
[*] Prison Wall/door is cheaper to research
[*] Double Sheet Doors are cheaper to research
[*] Floor Grill is cheaper to research
[*] Added hair
[*] Improved occlusion culling; now faster, more accurate
[*] Improved temporal anti-aliasing quality (TSSAA)
[/list]