[url=https://rust.facepunch.com/blog/devblog-184/][img]https://files.facepunch.com/s/1717e19a4713.jpg[/img][/url] Halloween is over and winter is here, bringing a new North for you to explore, and a nailgun to protect you while you do. There's some major world and loot changes as well. This patch wipes the servers, but retains your blueprints. Enjoy! [url=https://rust.facepunch.com/blog/devblog-184/]View Post[/url] [h1]Changes[/h1] [list] [*] Added Bradly APC to Materials Extraction monument (Hapis) [*] Added Savas map markers [*] Added new icebergs and ice sheets to the arctic biome [*] Added medium levels of radiation to Materials Extraction monument (Hapis) [*] Added north and south recycler on Savas [*] Basic crate added to supermarket/gasstation/warehouse [*] New procedural map biome layout [*] Military Tunnels spawn 2 elite crates [*] Stance recoil added - less accurate when standing/moving vs crouching [*] Added Nailgun + Nailgun ammo default BP [*] Fixed various Hapis exploits [*] Improved skinning on player model elbows/wrists [*] Fixed player preview blinking backwards [*] Fixed shading on multi-layer materials; e.g. icebergs [*] Garage door sound scales with audio volume [*] Improved player bone scaling and skin colour variety [*] Updated Hapis map markers [*] EAC SDK update [*] Network encryption optimizations [*] Removed sand from the arctic coastline [*] Crates always spawn one component with 40% chance of WB item [*] Candle hat default BP [*] Metal Window Bars cheaper to research [*] Airdrop always drops 2 weapons + ammo, and 2 armor pieces [*] Disabled Halloween Content :( [/list]