Devblog 184
Author: Buck Sexington,
published 7 years ago,
[url=https://rust.facepunch.com/blog/devblog-184/][img]https://files.facepunch.com/s/1717e19a4713.jpg[/img][/url]
Halloween is over and winter is here, bringing a new North for you to explore, and a nailgun to protect you while you do. There's some major world and loot changes as well.
This patch wipes the servers, but retains your blueprints. Enjoy!
[url=https://rust.facepunch.com/blog/devblog-184/]View Post[/url]
[h1]Changes[/h1]
[list]
[*] Added Bradly APC to Materials Extraction monument (Hapis)
[*] Added Savas map markers
[*] Added new icebergs and ice sheets to the arctic biome
[*] Added medium levels of radiation to Materials Extraction monument (Hapis)
[*] Added north and south recycler on Savas
[*] Basic crate added to supermarket/gasstation/warehouse
[*] New procedural map biome layout
[*] Military Tunnels spawn 2 elite crates
[*] Stance recoil added - less accurate when standing/moving vs crouching
[*] Added Nailgun + Nailgun ammo default BP
[*] Fixed various Hapis exploits
[*] Improved skinning on player model elbows/wrists
[*] Fixed player preview blinking backwards
[*] Fixed shading on multi-layer materials; e.g. icebergs
[*] Garage door sound scales with audio volume
[*] Improved player bone scaling and skin colour variety
[*] Updated Hapis map markers
[*] EAC SDK update
[*] Network encryption optimizations
[*] Removed sand from the arctic coastline
[*] Crates always spawn one component with 40% chance of WB item
[*] Candle hat default BP
[*] Metal Window Bars cheaper to research
[*] Airdrop always drops 2 weapons + ammo, and 2 armor pieces
[*] Disabled Halloween Content :(
[/list]