Devblog 183
Author: Buck Sexington,
published 7 years ago,
[url=https://rust.facepunch.com/blog/devblog-183/][img]https://files.facepunch.com/buck/2017/10/smlz.png[/img][/url]
Halloween is here, with an unholy update of skeletal remains, graves, burning skulls, and network encryptionnnnnn!
[url=https://rust.facepunch.com/blog/devblog-183/]View Post[/url]
[h1]Changes[/h1]
[list]
[*] Barbeque can no longer be placed in monuments
[*] Barbeque no longer clip through walls
[*] Fixed client bone follower performance regression
[*] Fixed some visual issues with the halterneck
[*] Fixed permanent Debris Field markers
[*] Fixed BoneFollower 1 frame delay
[*] Fixed AutoTurret server lag
[*] Garage door frame block
[*] Added Scarecrow deployable
[*] Added network encryption (enabled by default)
[*] Added encryption server convar (0-2 for various protection levels)
[*] Added Halloween Collectables
[*] Added Skull Fire Pit
[*] Replaced the ladder leading to LS roof with walkways
[*] Optimized network stream read / write
[*] Optimized network RPC parameter handling
[*] Optimized network queue iteration
[*] Optimized server logging
[*] Optimized server garbage collections
[*] Double shotgun deploys quicker
[*] Wall Netting cheaper + default BP
[*] Item drop chances equalized for each tier
[/list]