[img]https://files.facepunch.com/buck/2017/10/smzhdr.jpg[/img] Lots of balance tweaks and fixes, stone spawn improvements, a look at vehicles, [url=https://rust.facepunch.com/blog/devblog-181/]and more.[/url] [list] [*]Upgraded to Unity 2017.1.2 [*]Added debug.log convar to toggle log output [*]Miner / Candle Hat provides protection [*]Caves have a good chance of spawning stone tools [*]Added toggled map grid coordinates (off by default) [*]Added Debris Field marker on map when heli/bradley is destroyed [*]Boonie/Bandana/Cap provides minimal protection instead of none [*]Miner hat has emissive blinding flare [*]Added radial map marker (mod support) [*]Pickaxe vm - Fixed hands intersecting when aim running [*]Fixed launchsite exploit allowing to hide in the wall [*]Big cleaver vm - Fixed hands intersecting when aim running [*]Satchel charge wm- Fixed wrong texture appearing when thrown [*]Satchel charge vm - Fixed arms clipping when thrown [*]Beancan grenade vm - Fixed arm clipping when thrown [*]Bone club vm - Fixed popping from throw cancel to idle [*]m249 vm - fixed arms clipping at max FOV [*]Fixed packet exploit to bring down servers [*]Fixed stone ore scarcity [*]Sawnoff shotgun vm - Fixed arm clipping at max FOV [*]Fixed indoor shadow issues introduced by viewmodel shadow chan [*]Fixed missing viewmodel shadow feet [*]Fixed node hotspots invisible during med-high fog [*]Fixed some water reflection artifacts [*]Fixed not being able to pick up items outside of any TC [*]Fixed Vending Machines not displaying if item for trade is a bluepri [*]Fixed Steam Inventory Items not unlocking their blueprint [*]Miner hat no longer emissive to other players when switched off [*]Fixed workbench status everywhere exploit [*]Fixed candle hat having a 30m light radius (!) [*]Fixed peacekeeper turrets not firing [*]vm hierarchy and folder structure [*]new vm arm mesh [*]All viewmodels set to use base mesh vessel, all anims contain ani [*]Bow vm - anim tweaks [*]Salvaged axe, hammer & icepick vm - Removed attack2 lerping bl [*]Water jug vm - removed static left hand in view when thrown at m [*]Sawnoff shotgun vm - Removed wobble at end of deploy anim [*]Ak47 vm - Updated base pose, transition additions [*]Increased speed of outro anim blend on ironsights [*]vSupply signal vm folder restructure [*]Only allow drinking when water has certain depth [*]Improved water intersection test performance [*]Added process memory usage to system info [*]Tweaked high external wall and gate deploy volumes [*]Reduced scrap tier of many decorative items [*]Can now pick up research / repair benches [*]Broken items now have a minimum recycle yield of 10% [*]Items now remove attachments/ammo when recycled [*]Sewing kit is made of less rope (less recycle yield) [*]Lantern and Tuna Can Lamp provide more light [*]Lantern costs 25 Metal Fragments (was 40) [*]Less fuel / hqm in caves [*]Small/Medium wooden signs default blueprints [*]Stone Spear default blueprint [*]Workbench radius tripled [*]Workbenches can be rotated with hammer [*]Radsuit leaks small amounts of radiation at NPP/LSR [*]Lowered HQM yield from heli/bradley gibs [*]Satchel has slightly less chance to be a dud [*]Flamethrower Requires Workbench Tier 2 [*]Hoodie/Pants require 75 scrap to research ( Was 250 ) [*]Snow Jacket/vagabond more common and much cheaper to make [*]Elite crate spawns half as much stuff [*]Elite crates spawn every 2 hours instead of 20 min at LSR [*]Bradley drops elite crate loot [*]Cluttery deployables drop as blueprints instead of full items [*]Bradley begins healing much slower [*]Bolt rifle vm - removed unused anims [/list]