Devblog 181
Author: Buck Sexington,
published 7 years ago,
[img]https://files.facepunch.com/buck/2017/10/smzhdr.jpg[/img]
Lots of balance tweaks and fixes, stone spawn improvements, a look at vehicles, [url=https://rust.facepunch.com/blog/devblog-181/]and more.[/url]
[list]
[*]Upgraded to Unity 2017.1.2
[*]Added debug.log convar to toggle log output
[*]Miner / Candle Hat provides protection
[*]Caves have a good chance of spawning stone tools
[*]Added toggled map grid coordinates (off by default)
[*]Added Debris Field marker on map when heli/bradley is destroyed
[*]Boonie/Bandana/Cap provides minimal protection instead of none
[*]Miner hat has emissive blinding flare
[*]Added radial map marker (mod support)
[*]Pickaxe vm - Fixed hands intersecting when aim running
[*]Fixed launchsite exploit allowing to hide in the wall
[*]Big cleaver vm - Fixed hands intersecting when aim running
[*]Satchel charge wm- Fixed wrong texture appearing when thrown
[*]Satchel charge vm - Fixed arms clipping when thrown
[*]Beancan grenade vm - Fixed arm clipping when thrown
[*]Bone club vm - Fixed popping from throw cancel to idle
[*]m249 vm - fixed arms clipping at max FOV
[*]Fixed packet exploit to bring down servers
[*]Fixed stone ore scarcity
[*]Sawnoff shotgun vm - Fixed arm clipping at max FOV
[*]Fixed indoor shadow issues introduced by viewmodel shadow chan
[*]Fixed missing viewmodel shadow feet
[*]Fixed node hotspots invisible during med-high fog
[*]Fixed some water reflection artifacts
[*]Fixed not being able to pick up items outside of any TC
[*]Fixed Vending Machines not displaying if item for trade is a bluepri
[*]Fixed Steam Inventory Items not unlocking their blueprint
[*]Miner hat no longer emissive to other players when switched off
[*]Fixed workbench status everywhere exploit
[*]Fixed candle hat having a 30m light radius (!)
[*]Fixed peacekeeper turrets not firing
[*]vm hierarchy and folder structure
[*]new vm arm mesh
[*]All viewmodels set to use base mesh vessel, all anims contain ani
[*]Bow vm - anim tweaks
[*]Salvaged axe, hammer & icepick vm - Removed attack2 lerping bl
[*]Water jug vm - removed static left hand in view when thrown at m
[*]Sawnoff shotgun vm - Removed wobble at end of deploy anim
[*]Ak47 vm - Updated base pose, transition additions
[*]Increased speed of outro anim blend on ironsights
[*]vSupply signal vm folder restructure
[*]Only allow drinking when water has certain depth
[*]Improved water intersection test performance
[*]Added process memory usage to system info
[*]Tweaked high external wall and gate deploy volumes
[*]Reduced scrap tier of many decorative items
[*]Can now pick up research / repair benches
[*]Broken items now have a minimum recycle yield of 10%
[*]Items now remove attachments/ammo when recycled
[*]Sewing kit is made of less rope (less recycle yield)
[*]Lantern and Tuna Can Lamp provide more light
[*]Lantern costs 25 Metal Fragments (was 40)
[*]Less fuel / hqm in caves
[*]Small/Medium wooden signs default blueprints
[*]Stone Spear default blueprint
[*]Workbench radius tripled
[*]Workbenches can be rotated with hammer
[*]Radsuit leaks small amounts of radiation at NPP/LSR
[*]Lowered HQM yield from heli/bradley gibs
[*]Satchel has slightly less chance to be a dud
[*]Flamethrower Requires Workbench Tier 2
[*]Hoodie/Pants require 75 scrap to research ( Was 250 )
[*]Snow Jacket/vagabond more common and much cheaper to make
[*]Elite crate spawns half as much stuff
[*]Elite crates spawn every 2 hours instead of 20 min at LSR
[*]Bradley drops elite crate loot
[*]Cluttery deployables drop as blueprints instead of full items
[*]Bradley begins healing much slower
[*]Bolt rifle vm - removed unused anims
[/list]