Devblog 180
Author: Buck Sexington,
published 7 years ago,
[img]https://files.facepunch.com/buck/2017/10/sml180.jpg[/img]
Workbenches, blueprints, and progression. This patch wipes the servers. [url=https://rust.facepunch.com/blog/devblog-180/]Have fun![/url]
[list]
[*]Added Workbenches
[*]Added Blueprints
[*]Added ice lake monuments to the arctic biome
[*]Added new road generation algorithm
[*]Improved world serialization file format
[*]More efficient world serialization compression
[*]Improved water map encoding
[*]Can no longer block ladders with certain barricades (concrete, stone and sandbag)
[*]High external walls and gates require some space between parallel walls
[*]Vending machine + shopfront cost reduction
[*]Locked all items other than default blueprints
[*]Improved bus stop and power substation spawn rules
[*]T-shirt/longsleeve much cheaper don't require sewing kit
[*]Can only repair items with blueprint
[*]Fixed problems with drinking water from rivers and lakes
[*]Invisible body no longer casting shadows on viewmodel
[*]Fixed ambient occlusion around vegetation
[*]Fixed player shadow projection noticeable on ceilings
[*]Fixed sky reflection intensity mapping
[*]Fixed motion blur ignored around on holosight reticle border
[/list]