Devblog 179
Author: Buck Sexington,
published 7 years ago,
[img]https://files.facepunch.com/buck/2017/09/stmhrdrdddr.jpg[/img]
Progression (blueprints!), raid balance, base changes, [url=https://rust.facepunch.com/blog/devblog-179/]and more.[/url]
[list]
[*]Added RAM usage to perf text
[*]Can pick up empty furnaces
[*]AK47 world model not displaying some skins correctly
[*]Fixed parenting on bradley and heli loot crate fireballs
[*]Fixed large furnace placement being blocked under floor grills
[*]Updated EAC launcher
[*]Only wooden ladders, twig foundation and twig floors can bypass building privilege
[*]Tweaked barricade placement rules, damage volumes and collision meshes
[*]Tweaked external wall and gate placement rules, damage volumes and collision meshes
[*]Eliminated GC allocs from player model LOD refreshes
[*]Increased external gate open and close animation speed
[*]Raw and spoiled meat no longer goes straight to belt when picked up
[*]Wooden ladders can be stacked to 5
[*]Wooden ladders can be repaired
[*]Furnace costs 100 wood less, spawns with no wood
[*]Can pick up empty fridge
[*]Can pick up empty large & small wood boxes
[*]Can place shelves over existing boxes
[*]Can change skins of boxes at repair bench
[*]No longer need map item to open map
[/list]