[img]https://files.facepunch.com/buck/2017/09/stmhrdrdddr.jpg[/img] Progression (blueprints!), raid balance, base changes, [url=https://rust.facepunch.com/blog/devblog-179/]and more.[/url] [list] [*]Added RAM usage to perf text [*]Can pick up empty furnaces [*]AK47 world model not displaying some skins correctly [*]Fixed parenting on bradley and heli loot crate fireballs [*]Fixed large furnace placement being blocked under floor grills [*]Updated EAC launcher [*]Only wooden ladders, twig foundation and twig floors can bypass building privilege [*]Tweaked barricade placement rules, damage volumes and collision meshes [*]Tweaked external wall and gate placement rules, damage volumes and collision meshes [*]Eliminated GC allocs from player model LOD refreshes [*]Increased external gate open and close animation speed [*]Raw and spoiled meat no longer goes straight to belt when picked up [*]Wooden ladders can be stacked to 5 [*]Wooden ladders can be repaired [*]Furnace costs 100 wood less, spawns with no wood [*]Can pick up empty fridge [*]Can pick up empty large & small wood boxes [*]Can place shelves over existing boxes [*]Can change skins of boxes at repair bench [*]No longer need map item to open map [/list]