Devblog 177
Author: Buck Sexington,
published 7 years ago,
[img]https://files.facepunch.com/buck/2017/09/lake.jpg[/img]
Building better biomes, info panels, sitting, [url=https://rust.facepunch.com/blog/devblog-177/]and more[/url]
[list]
[*]New tank sounds
[*]Combat log now indicates when someone is killed or wounded
[*]Download skins in the background rather than waiting for them in the loading screen
[*]Updated EAC API & SDK (fixes "EAC Disconnected" error)
[*]Client no longer stalls while spawning the map from cache
[*]Eliminated some GC allocations from nested coroutines
[*]Improved lighting: direct light now softer and ambient lighting less saturated
[*]Improved shadow casting: reduced floating shadows and light leaking
[*]Vending machines drop no loot + 25% increased health
[*]Autoturrets no longer have magical long range after something is targeted
[*]Occludable sound voice limiting perf fix
[*]Fixed game manifest download sometimes silently failing
[*]Fixed official server list sometimes being shown as empty
[*]Fixed ragdoll messed up level of detail
[*]Fixed fly swarm not following ragdoll
[*]Fixed another error thrown by culling on RetrieveAndApplyVisibility
[*]Fixed visibility error when joining a server after finishing a demo play
[/list]