[img]https://files.facepunch.com/buck/2017/08/175stm.jpg[/img] Tank fixes, craftable hazmat suits, optimizations, [url=https://rust.facepunch.com/blog/devblog175/]and more.[/url] [list] [*]Fixed occasional occludee related errors [*]Fixed new explosions not affected by fog [*]Fixed lighting going dark sometimes; e.g. mining ores [*]Fixed cave entrances sometimes closed in low graphics quality [*]Fixed texture memory leak from paintable signs [*]Fixed various bugs with the roof side walls [*]Fixed bradley getting stuck by turning around in tight areas [*]Moved props from launch site that were getting the APC stuck [*]Fixed Bradley lights on gibs [*]Fixed Bradley lights on during day [*]Fixed NRE's when using 'spawn bradleyapc' command [*]Fixed Helicopter muzzle flash always aiming up instead of at target [*]Bradley coax actually aims directly at targets now [*]Disabled engine-side dynamic batching [*]Stripped some unused assets [*]Optimized coroutine yield instructions [*]Adjusted some memory pool buffer sizes [*]Optimized file storage system [*]Optimized texture processing library [*]Optimized storage container hashing [*]Optimized paintable signs [*]Tweaked decor spawns [*]Improved Oil Fireball effect [*]Improved Explosion effect for Heli/Bradley [*]Improved Debris effect for helicopter damage [*]Improved helicopter searchlight visuals [*]Bradley health doubled [*]Bradley heals after 5 minutes of no damage [*]Bradley loot table updated - far fewer explosives [*]Learnable recoil patterns for Thompson/SMG [*]Damage effects for Bradley [/list]