Devblog 175
Author: Buck Sexington,
published 7 years ago,
[img]https://files.facepunch.com/buck/2017/08/175stm.jpg[/img]
Tank fixes, craftable hazmat suits, optimizations, [url=https://rust.facepunch.com/blog/devblog175/]and more.[/url]
[list]
[*]Fixed occasional occludee related errors
[*]Fixed new explosions not affected by fog
[*]Fixed lighting going dark sometimes; e.g. mining ores
[*]Fixed cave entrances sometimes closed in low graphics quality
[*]Fixed texture memory leak from paintable signs
[*]Fixed various bugs with the roof side walls
[*]Fixed bradley getting stuck by turning around in tight areas
[*]Moved props from launch site that were getting the APC stuck
[*]Fixed Bradley lights on gibs
[*]Fixed Bradley lights on during day
[*]Fixed NRE's when using 'spawn bradleyapc' command
[*]Fixed Helicopter muzzle flash always aiming up instead of at target
[*]Bradley coax actually aims directly at targets now
[*]Disabled engine-side dynamic batching
[*]Stripped some unused assets
[*]Optimized coroutine yield instructions
[*]Adjusted some memory pool buffer sizes
[*]Optimized file storage system
[*]Optimized texture processing library
[*]Optimized storage container hashing
[*]Optimized paintable signs
[*]Tweaked decor spawns
[*]Improved Oil Fireball effect
[*]Improved Explosion effect for Heli/Bradley
[*]Improved Debris effect for helicopter damage
[*]Improved helicopter searchlight visuals
[*]Bradley health doubled
[*]Bradley heals after 5 minutes of no damage
[*]Bradley loot table updated - far fewer explosives
[*]Learnable recoil patterns for Thompson/SMG
[*]Damage effects for Bradley
[/list]