[img]https://files.facepunch.com/buck/2017/08/brad174.jpg[/img] The APC is in! You'll find it patrolling the launch site. In the blog we talk about it, recoil, optimizations, [url=https://rust.facepunch.com/blog/devblog-174/]and more.[/url] [list] [*]Added Bradley APC to launch site [*]Fixed culling false positives [*]Fixed material related performance bottleneck [*]Fixed large furnace lower LOD looking too dark [*]Fixed LOD transition popping in high external wall [*]Fixed a material memory leak [*]Fixed ores missing partially broken stages on lower LODs [*]Fixed only being able to harvest debris from certain angles [*]Fixed smoke trails disappearing too soon after rocket explosion [*]Improved performance for overlay effects (e.g. hurt, cold) [*]Improved performance for Tone-mapping, FXAA, Sharpen and Vignette [*]Updated multiple descriptions [*]Paper map now despawn in 5 minutes down from 20 minutes [*]Reduced sky brightness slightly [*]Greatly reduced GC allocations throughout the game [*]Optimized the internal memory pool [*]M92 Horizontal recoil halved [/list]