Devblog 174
Author: Buck Sexington,
published 7 years ago,
[img]https://files.facepunch.com/buck/2017/08/brad174.jpg[/img]
The APC is in! You'll find it patrolling the launch site. In the blog we talk about it, recoil, optimizations, [url=https://rust.facepunch.com/blog/devblog-174/]and more.[/url]
[list]
[*]Added Bradley APC to launch site
[*]Fixed culling false positives
[*]Fixed material related performance bottleneck
[*]Fixed large furnace lower LOD looking too dark
[*]Fixed LOD transition popping in high external wall
[*]Fixed a material memory leak
[*]Fixed ores missing partially broken stages on lower LODs
[*]Fixed only being able to harvest debris from certain angles
[*]Fixed smoke trails disappearing too soon after rocket explosion
[*]Improved performance for overlay effects (e.g. hurt, cold)
[*]Improved performance for Tone-mapping, FXAA, Sharpen and Vignette
[*]Updated multiple descriptions
[*]Paper map now despawn in 5 minutes down from 20 minutes
[*]Reduced sky brightness slightly
[*]Greatly reduced GC allocations throughout the game
[*]Optimized the internal memory pool
[*]M92 Horizontal recoil halved
[/list]