Devblog 173
Author: Zelk,
published 7 years ago,
[img]https://files.facepunch.com/helk/2017/08/1b1711b1/Unity_2017-08-17_15-11-45.png[/img]
More small monuments and AI progress, recoil updates on more guns and some performance and spawn improvements. [url=https://rust.facepunch.com/blog/devblog-173/]and more.[/url]
[list]
[*]Updated EAC API & SDK
[*]More garbage collection optimizations
[*]Larger coastal player spawn areas
[*]Better resource spawning
[*]Fixed duplicate ore nodes around radtowns (requires two server restarts)
[*]Reduced spawn density of wooden logs by around 30%
[*]Added "authtimeout" server convar
[*]Reduced distance fog density by at clear weather conditions by 25-50%
[*]Removed "gc.interval" convar
[*]Fixed material LOD pop-in on cliffs and rocks
[*]Updated multiple item descriptions
[*]Removed max draggable from items (except liquids)
[*]Fixed show texel density exploit
[*]Fixed fuzz in cloth shaders
[*]Fixed OSX/GL gamma darkening bug
[*]Terrain texture aliasing/shimmering when aniso=1
[*]Bone armor requires Cloth instead of Rope
[*]Plate armor protection increased
[*]M92, AK47, P250 Aimcone reduced by 80%
[*]M92, AK47, P250 Have learnable recoil patterns
[*]Riot Helmet no longer requires Sewing kit
[*]Removed Recoil Compensation for pattern weapons
[*]Fixed player names not appearing on skulls
[*]Added flare to Ceiling Light
[/list]