[img]https://files.facepunch.com/helk/2017/08/1b1711b1/Unity_2017-08-17_15-11-45.png[/img] More small monuments and AI progress, recoil updates on more guns and some performance and spawn improvements. [url=https://rust.facepunch.com/blog/devblog-173/]and more.[/url] [list] [*]Updated EAC API & SDK [*]More garbage collection optimizations [*]Larger coastal player spawn areas [*]Better resource spawning [*]Fixed duplicate ore nodes around radtowns (requires two server restarts) [*]Reduced spawn density of wooden logs by around 30% [*]Added "authtimeout" server convar [*]Reduced distance fog density by at clear weather conditions by 25-50% [*]Removed "gc.interval" convar [*]Fixed material LOD pop-in on cliffs and rocks [*]Updated multiple item descriptions [*]Removed max draggable from items (except liquids) [*]Fixed show texel density exploit [*]Fixed fuzz in cloth shaders [*]Fixed OSX/GL gamma darkening bug [*]Terrain texture aliasing/shimmering when aniso=1 [*]Bone armor requires Cloth instead of Rope [*]Plate armor protection increased [*]M92, AK47, P250 Aimcone reduced by 80% [*]M92, AK47, P250 Have learnable recoil patterns [*]Riot Helmet no longer requires Sewing kit [*]Removed Recoil Compensation for pattern weapons [*]Fixed player names not appearing on skulls [*]Added flare to Ceiling Light [/list]