Devblog 168
Author: Buck Sexington,
published 7 years ago,
[img]https://files.facepunch.com/buck/2017/07/smlll.jpg[/img]
First look at the Bradley APC, further face variations, optimizations, AI, [url=http://rust.facepunch.com/blog/devblog-168/]and more.[/url]
[list]
[*]New feedback system
[*]Optimization pass across environment art
[*]Rock collectibles are larger
[*]Improved main menu loading time
[*]Improved skinnable warmup time
[*]Updated asset bundle splits
[*]Retired some unused physics and rendering layers
[*]Disabled the 2 east lifts in launch_site [Temporary]
[*]Stairs and foundation steps use more accurate colliders
[*]Stairs and foundation steps use more accurate shadow casting proxy meshe
[*]New barrel gib and impact sounds
[*]Sound mix tweaks
[*]Fixed some item skins being forced into the main content asset bundle
[*]Fixed water showing on launch site underground gate
[/list]