[img]https://files.facepunch.com/buck/2017/07/smlll.jpg[/img] First look at the Bradley APC, further face variations, optimizations, AI, [url=http://rust.facepunch.com/blog/devblog-168/]and more.[/url] [list] [*]New feedback system [*]Optimization pass across environment art [*]Rock collectibles are larger [*]Improved main menu loading time [*]Improved skinnable warmup time [*]Updated asset bundle splits [*]Retired some unused physics and rendering layers [*]Disabled the 2 east lifts in launch_site [Temporary] [*]Stairs and foundation steps use more accurate colliders [*]Stairs and foundation steps use more accurate shadow casting proxy meshe [*]New barrel gib and impact sounds [*]Sound mix tweaks [*]Fixed some item skins being forced into the main content asset bundle [*]Fixed water showing on launch site underground gate [/list]