Devblog 166
Author: Buck Sexington,
published 7 years ago,
[img]https://files.facepunch.com/buck/2017/06/166hdrstm.jpg[/img]
Major ore changes, item drop QOL fixes, better explosions, [url=http://rust.facepunch.com/blog/devblog-166/]and more.[/url]
[list]
[*]Misc sound polish
[*]Sound mix improvments
[*]Updated to latest Facepunch.Steamworks
[*]Debris and ragdolls no longer prevent picking up items behind them
[*]Doubled dropped item base despawn time
[*]Increased despawn time multipliers on rare items
[*]Seeds despawn much faster
[*]Burned meat despawns much faster
[*]Dropped items have more friction
[*]Optimized grass displacement refresh
[*]Holding down LMB with hammer hits continuously
[*]No longer have to press a belt hotkey twice to consume an item
[*]Tweaked grenade physics (no sliding, less bounciness)
[*]Tweaked grenade mass and throw velocity
[*]Mining Quarry cost reduction
[*]Resource nodes only drop ores specific to their type instead of a bit of everything
[*]Increased despawn time on a number of items
[*]Fixed rotation of grenade explosion
[*]Fixed slight grass displacement choppiness
[*]Fixed bootstrap not updating the loading screen text
[*]Fixed wood world model collider rotation offset compared to visuals
[*]Fixed rare false positive with server side weapon cooldown verification
[*]Can no longer put items into loot containers
[*]Storage containers drop their items in an item pouch when destroyed
[*]Corpses drop their items in a backpack when destroyed
[*]Item pouches and backpacks despawn as fast as the slowest despawning item they hold
[*]Added corpsedespawn convar (time after which corpses despawn and player corpses turn into backpacks)
[*]Ore stage change sounds
[*]Dropped items displace grass around them
[*]Added new explosion effects across the board
[*]Resource nodes have a 'finishing bonus' of about 20% of their total
[*]Resource nodes have new state change effects