[img]https://files.facepunch.com/buck/2017/06/166hdrstm.jpg[/img] Major ore changes, item drop QOL fixes, better explosions, [url=http://rust.facepunch.com/blog/devblog-166/]and more.[/url] [list] [*]Misc sound polish [*]Sound mix improvments [*]Updated to latest Facepunch.Steamworks [*]Debris and ragdolls no longer prevent picking up items behind them [*]Doubled dropped item base despawn time [*]Increased despawn time multipliers on rare items [*]Seeds despawn much faster [*]Burned meat despawns much faster [*]Dropped items have more friction [*]Optimized grass displacement refresh [*]Holding down LMB with hammer hits continuously [*]No longer have to press a belt hotkey twice to consume an item [*]Tweaked grenade physics (no sliding, less bounciness) [*]Tweaked grenade mass and throw velocity [*]Mining Quarry cost reduction [*]Resource nodes only drop ores specific to their type instead of a bit of everything [*]Increased despawn time on a number of items [*]Fixed rotation of grenade explosion [*]Fixed slight grass displacement choppiness [*]Fixed bootstrap not updating the loading screen text [*]Fixed wood world model collider rotation offset compared to visuals [*]Fixed rare false positive with server side weapon cooldown verification [*]Can no longer put items into loot containers [*]Storage containers drop their items in an item pouch when destroyed [*]Corpses drop their items in a backpack when destroyed [*]Item pouches and backpacks despawn as fast as the slowest despawning item they hold [*]Added corpsedespawn convar (time after which corpses despawn and player corpses turn into backpacks) [*]Ore stage change sounds [*]Dropped items displace grass around them [*]Added new explosion effects across the board [*]Resource nodes have a 'finishing bonus' of about 20% of their total [*]Resource nodes have new state change effects